Profile of CadianGuardsman
Game Name: Cadian Guardsman
Game Name: Cadian Guardsman
Post History of CadianGuardsman
Thread: Discord Signup10 Feb 2021, 04:44 AM
In: New Members
Thread: Is the WC 51 overperforming ? 8 Aug 2020, 04:30 AM
Jump back to quoted post8 Aug 2020, 01:43 AMachpawel
I think the thing is the crew here is actually worth the cost of the vehicle. Like if I rush forward with a basic WC51 with Riflemen then immediately disembark even if the enemy tries to capture it I've got a good deal.
Personally I'd just make it cost 260 manpower or 200 manpower 10 fuel or remove the crew like how most artillery vehicles for the US work.
I don't think the artillery is useful because it's 180 muni and situational as hell, the mark target, step on it and 50 cal can be really frustrating though.
I would argue that the 51 is slightly OP but not as strong as a few people here have said.
In: COH2 Balance
Thread: a Discussion Balance, Flavour and #ESPORTSREADY25 Apr 2018, 07:46 AM
Jump back to quoted post24 Apr 2018, 18:37 PMelchino7
Just a quick response to this; does it make sense? I mean yes actually. Most crews would bail out the moment any damage occurred but it's a game, let's look at it mechanically.
Mechanically it does two things.
One) It creates new areas of contention and sub objectives (recover/destroy the vehicle) into the game. This encourages skirmishes in areas of the map otherwise not important.
Two)It also punishes players for going into deep with their vehicles. Not only can they loose them but they may be handing them over to their opponent who may desperately need the vehicle.
If anything the only change I'd make is that getting an engine/gun/ damage should guarantee a crew abandons with a very small abandon chance if nothing is damaged.
I agree with you on demos but it stands as an example of these community patches over nerfing things. It's now too expensive and has very little use.
Agree on that final image; very relevant. "Fun Sized" Unsatisfying, boring and barely satisfies your nutritional needs not to mention your hunger.
Thread: a Discussion Balance, Flavour and #ESPORTSREADY24 Apr 2018, 15:57 PM
Jump back to quoted post24 Apr 2018, 14:35 PMElSlayer
That was a memory too cruel to mention.
My personal favourite was the Priest on release. 1 barrage could lay waste to any OKW command buildings. It was a no questions asked auto purchase.
Thread: a Discussion Balance, Flavour and #ESPORTSREADY24 Apr 2018, 11:40 AM
Jump back to quoted post24 Apr 2018, 11:05 AMKatitof
Its not noobs playing vs noobs who scream imbalance.
The problem is that the two issues are almost always combined. Most top players will correctly identify the problem, this isn't a bad thing it's very important.
However the problem comes in when say a demo trap demolishes a vet 5 squad. In a casual game this is important but not game changing, not to mention it's incredibly fun to do. In a top tier tournament this can be brutal and cost entire games. I wouldn't consider the demo trap overpowered as it required micro or a massive investment of munitions if you put a mine on top of it and it led to some very intelligent traps.
>Balance Patch: Demo traps too strong, nerfed. All of a sudden a key tool for punishing blobs and carelessness is made useless.
Not all top tier players push against asymmetry but a fair amount do. A fair amount pushed to remove the abandon mechanics as too much RNG a few years back. I'm not saying balance the game for the newer players. But some of them have very red v blu opinions and it appears they are increasingly having the ear of Relic...
Thread: a Discussion Balance, Flavour and #ESPORTSREADY24 Apr 2018, 10:55 AM
I'll preface this with the fact that unlike many on this site I'm a big proponent of balancing for the majority rather than balancing for the top 100 players. It's why I use #ESPORTSREADY as a tongue in cheek joke at Relic chasing the top 100 rather than say the top 500/1000 i.e. the vast majority of the player base, usually at the expense of flavour.
Now I'll admit that I'm a mid range player who got very bored of the 1v1 scene quickly infact I've only played 1v1 as Ostheer and USF. I casted a fair amount of mid tier games during the midlife of the game to help those coming into CoH 2 to get used to the game. Obviously I have a bias against balancing for 1v1 top 100.
That said onto my point, the past two balance patches, spearheaded by many contributors on CoH2.org as well as top players has seen a dramatic reduction in flavour for the game. From the abandonment of the dual soviet sniper. To Jackson's being buffed to insane levels to Riflemen losing smoke and their MG Suppression. All these changes dramatically shifted the factions towards one style of play. A very dull style of play at that.
I make a joke that "why would I play USF when I can play Assault Gren Ostheer" the only key difference is that Ostheer have a tier 0 MG to lock down territory and have an escape from MG's something the USF lost. Not to mention a better late game.
Honestly the biggest symptom of flavour loss is the mortar nerfs. Mortars needed to be nerfed. Relics #ESPORTSREADY balance method was to make them almost all identical. Balance achieved for the 1% of players in the top 100. Everybody else looses flavour and gets a free skin pack. Please choose between USF Mortar pack or Ostheer Mortar pack.
Is this a deal breaker or make the game worst on it's own? No but it's a symptom of two things, lazy balancing and further homogenisation of factions that upon release where very unique.
As I said earlier I don't expect this to be a too popular post but I felt it important to say as I see a lot of what made early CoH 2 fun disappear behind balancing for the top 1%.
TL;DR: Relics pandering to the top 1% of players harms the soul of the game and encourages homogenisation of factions. It's inability to accept slight advantages in certain areas has led to it completely ruining factional flavour and while the game is more balanced it comes at the expense of fun and flavour.
Thread: Cannot beat a classic13 Apr 2018, 05:08 AM
Jump back to quoted post13 Apr 2018, 04:07 AMLeOverlord
Well you seem to know to avoid using static defences in team games so you're on the right track. Too much mortar spam for it to be useful sadly :/
In: Strategy Desk
Thread: WC51 & Mechanized assault12 Apr 2018, 15:47 PM
Mechanised used to be very strong vs OKW. Then Relic nerfed the WC51 into uselessness, raid tactics is still useless. The M3 is crewed by the engineers making it more useless mortar is better provided by Infantry and the 76 Sherman doesn't have HE so why bother?
Overall mechanised would be fixed by giving the M3 a crew. Giving the WC51 back it's 50 cal default (or making it respond better so it doesn't spaz out when you retreat it away from a racketen/volksblob replace Raid tactics with a Greyhound. That will upgrade it from useless to situational.
The main problem is the USF relies on closing the game early. This company is supposed to allow that at the expense of no late game abilities. However instead it was nerfed and now is an avoid at all costs.
Inf, Airborne and Heavy Cavalry are my go too Doctrines but you could swap AB out for Tactical if you really want to win hard.
Thread: Cannot beat a classic12 Apr 2018, 13:00 PM
Jump back to quoted post11 Apr 2018, 18:01 PMLeOverlord
Reminds me of the CoH 2 early USF days where Wehrmacht players would respond to any allegations that the game was unbalanced with "SMOKE AND FLANK" which led to me doing analysis of new game to provide actual advice. (Inb4 the USF had smoke taken away from it's key unit /facepalm)
But it really depends what mode you play. I play 4v4s because 1v1s are a bit dull for me now so I can say smoke is less effective thank teamwork and flanking though it is a key factor.
As mentioned above smoke raids, smoke grenades, mortars and possibly the best of all SHERMAN SMOKE WALL OF DEATH stand out as strong contenders. A good USF player knows that the Sherman mortar is best used offensively as defensively it's inferior to all others. Not to mention you can force attack through it something not a lot of players do unit your in the top ~300. At the very least it will allow infantry to act aggressively.
None the less anything past 1v1 means teamwork trumps everything. It doesn't matter how well you play because if your allies don't keep up and support your attacks it's pretty much GG. It's why the 4v4/3v3 community is so toxic.
In: Strategy Desk
Thread: Guardsman Gaming Commentaries22 Jan 2017, 03:01 AM
A 1v1 on Kholodny Ferma between NoFear and PreparationH60. Not a top tier game but an interesting came to dissect none the less.
It has a few shifts in who is leading but is best game is used by newer players trying to figure out what basic mistakes they may be making. Anyway enjoy!
In: COH2 Shoutcasts
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