Additionally I would mention the ISU nerf. It already has a huge scatter and is a RNG cannon. Why increase scatter even more? Makes no sense to me. It has a very long reload and often doesn´t even kill a model. I think more scatter makes it even less useful. ISU isn´t really that good in the current meta anyways.
SU 85 nerfs are over the top... They are just too much and add unneccesary frustration to tank micro.
Replaying ML 20 with B4 in the Tank Hunter Doctrine is just a wtf change. I have no idea what this is supposed to accomplish. Making a meme doctrine even more meme? Whats the point?
Dshk was effectivly nerfed out of the game in the last patch. Maybe revert some of these overnerfs to make it viable again? Currently it´s just a meme unit. I called it being overnerfed before last patch was released. It was obvious that nerfing damage, supression, set up time and cost is too much. Every single time there is a strong/op unit balance team completly rips them apart rendering useless, why??
All the Brits nerfs are overnerfs. Brits do not deserve to get nerfed even more. They are already pretty weak especially in 1v1. The Infantry Section changes + Bren LMG changes are madness. Why take away the capture rate bonus Infantry Sections had? To cripple them even more in early game? Comet needs some love. So does the Croc. With all these nerfs it would only be fair if Brits get snares for their Infantry Sections now. If the changes are implemented like in current patch notes it´s RIP UKF.
Wehrmacht has some stuff that needs to be balanced. G43s for 45 munitions remain while PPSH gets nerfed, how is that fair? Tiger Ace is a retarded unit that rewards bad players by giving them a heavy tank despite losing the game. Panzerwerfer gets lots of wipes but doesn´t get nerfed like Katjusha. Adding smoke to Pgrens is ok, but why decrease Schreck price while buffing their accuracy. Not needed imo. Bunkers need to get pop cap cost + sight reduction. Teller mines need to cost more. One-shotting light tanks for 50 muni is too much.
Restricting Volks flame nade yet again is a super stupid change. It just encourages camping and MG spam and makes playing OKW very annoying vs. certain playstyles. Sturmtiger nerf has to be a joke. It´s already borderline useless already. KT should have gotten some sort of buff to it´s mobility and/or turret rotation. Or maybe even spearhead ability at vet 0.
Snipers are gonna be very questionable after these changes too. Ost and UKF snipers weren´t OP and didn´t need any nerfs. Soviet sniper was OP but why buff sniper counters AND nerf sniper RA. It´s too much. Once again.
So many useless units weren´t buffed: Shocks, KV 1/2, IS2, Sexton, Valentine, ...
You are correct, and wrong. Look at the big picture.
- Sniper 2 man : With bolt action rifle. Really hard to vet.
- Changed 1 Sniper 1 man : With Semi auto Rifle. Easier to vet.
- It is easier to stealth. Than 2 man.
- It keeps stealth when moving from cover to cover 2 sec instead of 3 sec (Like wehr)
- It's health went from 45-60 to 82. (Like wehr)
- Wehr rate of fire changed from ? to 1.5 (british sniper also changed to 1.5)
- brit sniper had heavy AT sniper rifle. Buffed to semi auto from bolt action (!!!)
- Penal anti vehicle satchel nerfed (5 vs 10 range)
- Penal anti tank rifle nerfed (on bounce?)
- Guards nerfed
- 222 Finally got 1.5x on it's MG
- 222 Armor buffed (doubled!)
- Snipers now shoot 100% in garrison now (Germans loooove garrison)
(So do brits)
- Mortars weaker vs out of garrison (helps sniper) and buffed vs garrison (wehr nerf)
- Turbomortars nerfed (wehr nerf)
- Kubel lost it's anti sniper. Pz2, Puma gained.
- UC lost it's anti sniper. Now AEC3.
Old Sov Sniper reinforce cost was ~ 135 for it's useless model. Leaving only a bolt rifle
sniper with low ROF and low health. If you ask me, this is ultimately : German getting what
they asked for, but having to pay something in return, making it, ultimately, a level exchange.
Germans said 222 needed buff. They got it. Penal/Guard AT nerf, they got it. SOV Sniper 2 man
needed to be 1 man, they got it.
But they had to pay dearly in return.
Take a deep breath, and see how it works out.
Ultimately, I think 2x SOV 1x man sniper combo will decimate way more now that they have
semi auto rifles rather than slow aim bolt action rifles with low accuracy. (esp with the
100% vs garrisoned).
What I want now, is for the MG bunker (and american Fighting position) MG to be snipeable.
Actually, even the Flexible MG/Tank commanders to be snipeable. They could be specifically
killed in COH1, so...
Seeing top hatch guys atop of tanks be indestructible drives me nuts
Yes, SOV sniper is now a - very - slightly worse than Wehr sniper clone.
This actually works to our advantage, when all is taken into account.
Take a deep breath, and see how it works out.
German players kept asking for allied nerfs. They got them. Almost all of them.
But it's like chess. Asking for black knights to be nerfed. They get nerfed, but
then so do white knights get nerfed. So ultimately, they shoot themselves in the foot.
ElSlayer : Old Sov Sniper 64x2 = 128. Actually, it wasn't. More like 60+40. Still a 100.
But the thing was, 40 is easier to lose than 82. Esp when you consider AOE. OST sniper
could not be killed by a single mortar. And Molotov takes awhile to kill. Rifle Grenade
would kill both snipers instantly.
I agree. I, too, prefer 1x 82HP model with improved stealth + SVT40 semi auto +50% rate of fire.
Dullahan : I disagree that this kills soviet sniper play. On the contrary, actually.
4x men squads will feel semi auto high accuracy fire much worse than to an innacurate
bolt action rifle. Plus now, sov sniper can't wipe from rifle grenade/turbomortars.
: PS: British sniper rate of fire also went +50%
And I agree, generalized homogeniasation kills flavor, and dumbifies the game.
But it does improve balance, once everyone has same thing. Notice Germans are also
asking for improved Grenadier squad size. Let's see what Germans have to pay in return
Cultist_kun
blvckdream : I fully understand the impact that the old
Bolt action 1x gun vs 4 men squads
Semi Action 1x gun vs 6 men squads
to
Semi Action 1x gun vs 4 men squads is going to have.
Germans complained about sov sniper 'durability'...
You can't have it both ways. Prepare for screaming once they catch on.
ZombiFrancis : On giving sov sniper a PTRSD
- Irrelevant. British Bolt Action PTRSD also buffed to Semi auto PTRSD. Same ROF as Wehr now.
thedarkarmadillo : On SOV sniper being a weaker wehr sniper.
- You have to look at the bigger picture. I for one see it as a massive sniper buff.
I always found sov sniper ROF to be horrible. It's like a +50% bonus to sniper output.
And, seriously, if you were tanking with your sniper, something is wrong with you.
It now survives better, sneaks better, and dishes out a lot more damage.
Having 1 model that cost 135 manpower (not 90 like some people said) that died
to a sneeze, and entire squad being wiped to first AOE was much much worse.
Plus he can relocate much easier now (2 sec camo out of cover) Giggity (Yes ost is 3 sec)
Erm...what did I just read? So many things outright wrong I dont even know where to start.
Soviet sniper reinforcment price is 90.
Brit sniper has less ROF than Ost sniper.
Whether or not a sniper has a semi-auto or a boltaction rifle is completly irrelevant. Not sure what you are trying to say with that.
Proposed Soviet sniper has 82 hp. Unlike the previous one which had 128. Why are you saying he didnt?
New Soviet sniper will survive mortar rounds if he is full health but die easier to small arms fire and vehicles etc. Plus he can get countersniped easily. These are massive nerfs. You dont really need high ROF vs Ost Grens.
Vs. OKW the proposed sniper might do a decent job actually. Probably a better one than the current sniper.
Sure, let's give him Ost sniper stats, so it would remove Ost inf play completely. Do you even have slightest undertandment why it HAS to have slightly worst stats?
I don´t think he realizes that for snipers it makes a huge difference if they fight 4 men or 6 men squads....
You look like person who know somthing. So tell to us, what ranks of players can criticize, how many hours thay must have to do it ? And what another must to do, just look that some kind of abusers (suggested by the literal best players that this community has) you must write there names, if you use them like proofs to defend but not explaine patch changes. I think community must know heroes, specially part that are 2k ranks players and dont play game.
You guys use same logic taht close to Hainlaine books, where if you dont was in army, you dont have civil rights. For our community its more looks like part of nazi or rasism. Not top ???? 5 ? 10 ? 20 ? 50 ? You opinion are nothing untermench ? So tell to us Jae, how many top players watch you in tounreys ? 5 or 10 ? or maybe it was hundreds of regular players ?
Thanks, nice to know that in balance team are part of elite nazi players, that win 0 in Esport coh, but exhibit themselves like navel of Earth.
Wow, you say tourneys winners, so its must be DevM, Noggano, VonIvan, Jove, Barton, Luvnest, Paula ? How many time thay spend for it, coz thay study, work ? Or thay just make signature (good/bad changes) ?
Back again with few words, so this top players and tounrey winners are so good, so thay cannot push retreut buttno from katysha shoot, but dont have same problem with stuka and PW ? Did thay are best after this ?
Also constructors of planes are not best pilots, but best pilots are not constructors.