We tested this map and I am sorry to say it but I am personally not a fan of it at all.
I don´t like the main cut offs, they are almost completly in the open for some reason. Just empty areas without much cover. Next to red cover roads too which seems a bad idea. Seems hard to contest enemy fuel cut off. There needs to be be more cover in the cut off areas.
I also don´t like the muni point outside base but with no exit to get there easily. So you have to walk around the base just to cap muni that is right next to it. Seems weird to me. Maybe move the muni points somewhere else and make this a regular ressource points?
Not a fan of all these buildings next to northern and southern fuel/VP area.
I know the map is not really big but to me it feels very hard to contest several area of the map because the northern area and southern area are isolated by this huge red cover road, which makes it hard to move units around. The map felt to me like it really promotes campy/static play too because of that.
Layout of the ressource points needs a rework too, just feels like a chore to cap all the points. Overall the map lacks the simplicity that good COH2 maps have.
