So I got to play some 1v1s today..It was the Sov vs Ost matchup. I used NKVD and Urban Defense, my friend went for German Infantry Doctrine.
NKVD: Radio Intercept + IL2 are still very good. The scorched earth ability is nice. I didn´t test the KV8 since it was 1v1 and it didn´t fit into the game. Commisar seemed decent in combat but needs more testing since I wasnt familiar with the abilities yet (other than force retreat).
Urban Defense: Shocks seem a bit better but I didn´t notice that much improvement in mid range fights. More testing needed though. Mini AT-gun seems more viable now even though the AI rounds didnt do much for me. I tried KV2 but it was 1v1 so it didn´t do anything and just got swarmed and died. Generally I don´t think the doctrine is any good for 1v1 but in 2v2+ I would be willing to give it a fair try.
German Infantry Doctrine: From playing against it for a few games I have to say I find it very underwhelming. New Stormtroops felt disappointing. 5 men Grenadiers don´t really seem worth it either. More bleed, less long range DPS. This doctrine needs some major buffs.
Profile of blvckdream
General Information
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Signature
Post History of blvckdream
Thread: Feedback for Commander Revamppatch1 Oct 2018, 14:21 PM
In: Lobby |
Thread: For Sturmpanther: Suspicious gameplay1 Oct 2018, 10:22 AM
lol i watched this out of interest and first thing I see is capitano´s M3 getting rekt by a mine... maphack please? In: Replays |
Thread: Allies are so so well balanced right now... NOOOOOT30 Sep 2018, 19:50 PM
![]() In: Replays |
Thread: 7-0 VP win on Stadtschutt, epic 2v2, well worth to be casted30 Sep 2018, 19:48 PM
feautering T34 taking out Vet 3 Tiger with ram, Katy decimating blobs at mininmum range, Ost emplacement spam In: Replays |
Thread: 7-0 VP win on Stadtschutt, epic 2v2, well worth to be casted30 Sep 2018, 19:42 PM
RNGesus gave us an abandoned ISU to clinch a come from behind victory with 7 VP left. Epic tank fights. Not super high level gameplay but insane end. In: Replays |
Thread: Fallschirmjager or Obersoldaten30 Sep 2018, 12:28 PM
Obers are generally a bit better because they require less micro. Falls need to be used in camo, ambush situations to really be effective. STG Obers are insane in CQC maps, not just the damage output but also having 3 grenades at their disposal. LMG Obers for long range maps. Obers need to vet up to vet 2 to become really good though, so keep that mind when fighting vet 3 double equipped Riflemen or IS. In: COH2 Gameplay |
Thread: Teller mines and OHKs29 Sep 2018, 15:32 PM
It wasn't ok that 90 munis Demos could one click-wipe a 240-380 MP unit but it is still ok that a 50 munis Mine can on shot (even without clicking on it) a 270 MP + 70 Fuel unit. The difference is that you have 3-4 infantry units so you can´t possibly sweep for all of them. Meanwhile you only have one vehicle in early to mid game so you can sweep for it. That being said I somewhat agree with you. All the powerful/borderline OP stuff that could OHK units like Demos, infiltration units etc got changed but Tellers didnt, so they aren´t really fair in the current balance. In: COH2 Balance |
Thread: What is the point of the OKW Flak Half-track right now?29 Sep 2018, 08:20 AM
The point of the Flak HT is: Mobile supression platform + AA in late game. It´s not as good as it was before but it´s still generally a good unit. It deserved it´s suppresion nerf. Also funny that you mention the LV it attracts, why not park T0 raks camoed behind it and use it as a death trap for AEC, Stuart etc? If you think it doesn´t supress in two volleys then please learn how cover works in COH2. In: COH2 Balance |
Thread: Teller mines and OHKs28 Sep 2018, 17:07 PM
If you lose a T70 to a Teller it´s generally your own fault. That being said I still dont think they are completly fair and balanced. Just not sure how to "fix" them. The thing that bothers me is that a 50 muni teller can pretty much end the game for Allies just because of one slight moment of being careless. In: COH2 Balance |
Thread: Feedback for Commander Revamppatch27 Sep 2018, 17:18 PM
Ostheer Defensive Doctrine: - Osttruppen feel like a good fit. So do Pak 43 + Concrete Bunkers. Not sure about Stug E. Maybe this needs to be replaced with something else because it doesn´t seem to fit the theme of the doctrine at all. Maybe give it some sort of late-game unit/ability instead. OKW Overwatch - I tested it in 1v1 before and it worked well. It´s probably going to be decent in 2v2 too. 3v3+ though it still isn´t viable. Only Lefh is useful. UKF arty regiment - sexton is in a good spot now. Sapper snare is a good design In: Lobby |
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