OKW needs changes though.
No. Yes they are not perfectly designed but "fixing" something that isn´t fundamentally broken is just going to make everything worse.
Thread: OKW core change proposal 23 May 2019, 13:17 PM
No. Yes they are not perfectly designed but "fixing" something that isn´t fundamentally broken is just going to make everything worse. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage20 May 2019, 11:58 AM
Nice theorycrafting. Let me join: A Churchill drives up to 2 Pak40s cant decrew either with his main-gun and eats a total of 6 shots before getting both down with a grenade. Then a Grenadier fausts it and a Panther finishes it off with ease while the Churchill can´t penetrate it. Infantry sections are pinned from MG42 and the UKF AT-guns get forced to retreat by the Grenadiers. Therefore it is easy to counter the Churchill. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage20 May 2019, 09:08 AM
Yeah lets nerf the never used KV1. Such a fantastic idea. At what ranks do you even see KV1 regularly used? 2000+ 4v4? I am really curious. In: COH2 Balance |
Thread: Soviet Infantry Design17 May 2019, 13:17 PM
No. No. No In: COH2 Gameplay |
Thread: Soviet Core changes commander Revamp Patch16 May 2019, 15:44 PM
Can someone from the balance team enlighten me why we need 7 men Conscripts with cover bonus instead of a small and simple buff like slightly better accuracy for the Mosins or cheaper/free grenades, better vet, better RA etc.? To this day I still don´t understand what the idea behind all of this is if I am completly honest. In: COH2 Balance |
Thread: USF & OKW AA vehicle14 May 2019, 18:27 PM
You can counter the USF AA HT just fine with Luchs. You just need to know how because as soon as the USF AA HT moves it does nothing to the Luchs. And guess what, you can drive the Luchs around the USF AA HT. And guess what else the USF AA HT has very bad armor so the Luchs penetrates it just fine. Sure if you braindead park your Luchs infront of the rear of a stationary AA HT it´s gonna die but why would someone do that? OKW AA HT deals considerably more damage to infantry after vet 2 than the USF AA HT because it has the accuracy to actually hit. You don´t understand the stats which is why you think the USF one is so much better. That being said there is a reason why most people don´t go for the AA HTs in current meta. In: COH2 Gameplay |
Thread: USF & OKW AA vehicle14 May 2019, 18:00 PM
Ok you don´t want to listen, whatever. Keep believing that the USF AA HT easily counters the Luchs and that it does more damage and suprression to infantry than the OKW one. In: COH2 Gameplay |
Thread: USF & OKW AA vehicle14 May 2019, 15:18 PM
That´s outdated. The AA HT gets it´s damage increased from 16 to 20 at vet 2 which makes a huge difference against infantry. It also doesn´t get a setup buff at vet 2 anymore since it´s set up time was halfed in the same patch. https://community.companyofheroes.com/discussion/67/coh-2-changelog/p5 In: COH2 Gameplay |
Thread: USF & OKW AA vehicle14 May 2019, 15:13 PM
Ok so let me explain the basics. Since you don´t seem to be able to understand what both vehicles are used for. OKW AA HT -> needs to be stationary but if it is it suppresses infantry way better than USF AA HT and after vet 2 becomes a killing machine. Largely useless against vehicles. Can do very well against Soviet T1 or USF LT because handheld AT-options don´t work well against it. Rapes planes at any stage of the game. It´s supposed to act like a bofors on wheels. USF AA HT -> very fragile because it lacks smoke, can suppress on the move but takes quite long to do so, doesn´t deal as much damage/suppression to infantry as OKW AA HT, does well vs 222s if microed well. Harder to use vs planes because it has no 360° gun rotation, some people also claim it´s bugged and doesn´t shoot at planes etc. It´s more of a traditional LV and can be mobile. Which one is better or worse is a matter of situation and personal preferences but I personally hate the USF AA HT because it is so easily countered by cloaked raks or a Pak 40. Neither USF AA HT nor OKW AA HT are meta in 2v2. Stuart or Luchs/Puma are the prefered options. And there is a reason for that. So no the USF AA HT is not OP. In: COH2 Gameplay |
Thread: What if OKW had standard starting resources?11 May 2019, 19:10 PM
That would be a bad idea because no one wants faster Luchs. The timings are good as they are. OKW starts with less fuel but their LV timings still aren´t bad. Not sure what you mean with that. OKW has insane capping and fighting power in the first minutes so unless you get completly outplayed you will have better map control and thus more ressource income. In: COH2 Balance |
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