Why would changing the starting resources slightly and making officers 80MP more expensive turn USF from OP to 37% win-rate? Are you out of your mind? The penetration changes from Jackson would only really impact Tigers and KTs.
The only way someone can think USF is balanced in this patch is if they are exclusively playing 3v3 and 4v4 everyone semi-decent in 1v1 and 2v2 knows balance is stupid at the moment. (UKF borderline useless now too, so not just USF issue)
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
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Post History of blvckdream
Thread: Easy USF fix30 Sep 2019, 12:09 PM
In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 10:10 AM
- change starting fuel to 10. (same as OKW) - make officers cost 280MP instead of the ridiculous 200 MP. - partially revert Riflemen buff from last patch. - remove veterancy penetration bonus from Jackson so it has the same penetration as Firefly. Keep HVAP as it is now. With current insane penetration of Jackson HVAP is meaningless and hurts more than it helps (because of the slower reload speed) In: COH2 Balance |
Thread: Rifles overperforming?30 Sep 2019, 09:41 AM
I don't really understand those Gren vs RM or Volks vs RM comparisons in a vacuum. Sturms hard-counter Riflemen? Not sure what game you are playing but it's definitely not COH2. In: COH2 Balance |
Thread: Poll: How are grens after the rifle buff?28 Sep 2019, 12:03 PM
How does this relate to what I just wrote ![]() In: COH2 Balance |
Thread: Poll: How are grens after the rifle buff?28 Sep 2019, 11:54 AM
Regarding the opening poll. Grens are fine against Soviets and UKF, it's just USF that overperforms in general. There will be nerfs to USF soon because the big 1v1 tourney is near so let's just see how things are after the next patches. In: COH2 Balance |
Thread: Poll: How are grens after the rifle buff?28 Sep 2019, 11:53 AM
Because they straight up lose to Riflemen, Infantry Sections and Penals and are about equal to 7 man Conscripts. Plus they don't have great support weapons to surround them with. In: COH2 Balance |
Thread: Kv2 Underperforming?27 Sep 2019, 20:19 PM
That's what makes it questionable in 2v2+ because every long game is always going to end up with either several Panthers or Ele, Tiger, KT etc. Considering the KV2 costs as much as Tiger, IS2 and Pershing I don't think it's the best option for 90% of games because once enemy has a lot of AT you will just end up repairing all the time or losing it by getting dived. IS2 is just so much better with it's armor and anti-everything main gun. In: COH2 Balance |
Thread: Kv2 Underperforming?27 Sep 2019, 19:09 PM
Don't use the siege mode and instead use it like a regular tank. It's not bad at all just hard to make it work due to the usual Panthers, Elefants and Tigers that render it useless. In: COH2 Balance |
Thread: How are Infantrysections since patch?26 Sep 2019, 20:31 PM
I played a few games of UKF today and they feel almost completely useless now. Tommies can't carry the load anymore and are a complete liability at any stage of the game. Hard to believe how such small changes had such a big impact. RIP UKF for now. In: COH2 Balance |
Thread: Rifles overperforming?26 Sep 2019, 11:22 AM
Everything is off-topic once again. Well done. Now can we please discuss how USF can be made less braindead instead? In: COH2 Balance |
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