Riflemen and penals lol?
Cost efficient, not powerful on the battlefield. When is the last time you honestly felt like you were starved of manpower as okw except right after you built something?
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Thread: Eastern Front Armies Revamp 3 Jun 2017, 02:24 AM
Cost efficient, not powerful on the battlefield. When is the last time you honestly felt like you were starved of manpower as okw except right after you built something? In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 2 Jun 2017, 22:47 PM
It'd be nice if okw actually had to use their mp efficiently too. Right now it fels like you can sort of just spend it however you want because volks and kubels are so cost efficient early game, unlike every other faction. In: COH2 Gameplay |
Thread: Dual Kubel Cancer2 Jun 2017, 22:13 PM
yeah. Plus, kubels are the most expendable unit in the game. |
Thread: Dual Kubel Cancer2 Jun 2017, 22:13 PM
yeah. Plus, kubels are the most expendable unit in the game. |
Thread: How do i remove mines?2 Jun 2017, 20:26 PM
Wait can lolotovs blow up mines? I'm guessing no. In: COH2 Gameplay |
Thread: How do i remove mines?2 Jun 2017, 20:25 PM
i hear running conscripts over mines clears them quickly Most useful thing conscripts will ever do for you in their current state. Only way you'll ever trade them positively with something kappa (actually, it's kinda true). In: COH2 Gameplay |
Thread: An idea on emplacements.2 Jun 2017, 19:23 PM
Forced back by a single TD? Ha, that's funny. It's just not true. Snaring a heavy should also never happen either, as heavies on both sides have decently long range and infantry can't usually make it that close. Allied infantry slightly outclasses axis infantry, but take a lot more resources to maintain and upgrade, and are called upon at a much higher level due to having to be very aggressive and usually have less support options. Axis tanks are also much better than most allied tanks, t34/85 and to some degree the comet being the only exceptions, so allied infantry should be better anyway. Your problem with rifle smoke is easily solvable by having another squad around to rush in while they are still suppressed. If a rifle squad gets suppressed in the first place, then they already fucked up hard because you can literally beat them with pios early game, and any other squad later on, since suppressed squads really can't fight. Or you could just relocate the mg while they're crawling around suppressed. I do agree with you about ostheer being the most balanced faction on the whole though. Running over mgs with brute force after about 10 minutes is definitely still a thing for pretty much every faction if they are alone though. In: COH2 Balance |
Thread: Eastern Front Armies Revamp 2 Jun 2017, 18:22 PM
Well okw can easily win with one hand right now so I think that it wouldn't be as much of a crime as you make it out to be. That's what a nerf is. Making something worse without making it better somehow too. Because then it wouldn't be a nerf. Look at the maxim. In: COH2 Gameplay |
Thread: Crazy idea: Remove auto barrages from all artillery2 Jun 2017, 18:20 PM
You guys gotta chill the fuck out. Seriously, you're arguing about a poll on an Internet forum for a game. In: COH2 Gameplay |
Thread: Maxim.2 Jun 2017, 18:17 PM
I believe the official line from the balance team is that the Maxim has randomized aim-time so it's pretty herpaderp when switching targets or acquiring targets (if you get the long end of the RNG scale you get grenaded easily). Fixing that might be enough to make it more appealing but rolling back some of the previously stacked nerfs like the Re enforcement Cost could help too. Penal Meta is a whole other kettle of fish - even if Maxim is good you won't see it as much until Conscripts are more than fancy meat shields with AT grenades. It still has super low suppression when it starts shooting too though. I always just laugh when I see maxims if I'm playing axis and run straight at it with one squad and nade it. I'm sure this compounds the problem too though. In: COH2 Balance |
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