you lose a bit of supression but you gain that glorious arc.
still not the worst MG out there... *stares at the hmg34*
I'd rather have a 34 than a maxim. At least it does its job.
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Thread: Maxim.2 Jun 2017, 18:14 PM
I'd rather have a 34 than a maxim. At least it does its job. In: COH2 Balance |
Thread: ISU-1522 Jun 2017, 14:51 PM
ISU152 is basically the anti infantry version of Elefant/JT. Intriguing. Sounds like an answer to late game vet5 okw blobs. In: COH2 Gameplay |
Thread: ISU-1522 Jun 2017, 14:36 PM
I see your point but 1) balance team is contemplating giving elefant an AI utility 2) kt can fight jacksons and su85s, so why not ISU at least be able to penetrate an elefant? 3) What counters elefant and JT? Magic? In: COH2 Gameplay |
Thread: Airborne.2 Jun 2017, 14:00 PM
The P-47 seems like it gets shot down a bit too easily and doesn't hit reliably. Otherwise the commander is ok Because they just fly around in that tiny little circle if there are no enemy tanks to strafe, so like 2-3 flakhqs might be shooting at them, along with every pintle 42 on the map. In: COH2 Balance |
Thread: Replacing Cons with Guards2 Jun 2017, 13:57 PM
I've played around with it in 1s and larger teamgames and it works pretty well in both. I've been using guards motor in teamgames for the 120mm because it absolutely wrecks blobs too. I think it is definitely very hard to keep stuff alive early game though. I really have to use pretty much all my forces in the same place because like 2-3 mosins barely beats 1 kar usually. Once guards start rolling, the game becomes a lot easier though. I tested the isu against an ai, and it seems pretty good. If I had the doctrine with guards and isu I would definitely contemplate making it in larger teamgames. |
Thread: ISU-1521 Jun 2017, 22:33 PM
Wait so shouldn't it be near the same level as ele/jt instead of getting hard countered by it? (just like everything else on wheels lol) Because that could help solve the problem of axis heavy TDs reigning unopposed. I mean, miragefla hinted at adding anti-infantry functionality to the ele in the EFA revamp thread, so why not make the ISU the sole allied heavy TD, even if that does warrant a cost increase? In: COH2 Gameplay |
Thread: Crazy idea: Remove auto barrages from all artillery1 Jun 2017, 21:50 PM
While I am all for removal of mortar auto fire, I think the easier solution is to nerf the auto fire heavily and buff the barrage. They over perform vs inf with zero micro. Yep. Making shells take a lot longer to land (if possible) and more inaccurate on autofire would probably do it. The barrage could be buffed simply through heavily reducing the cooldown time. In: COH2 Gameplay |
Thread: Airborne.1 Jun 2017, 21:49 PM
There's a nerf katyusha thread circulating lol. In: COH2 Balance |
Thread: ISU-1521 Jun 2017, 14:18 PM
Ah. So basically like the old raketenwefer but shittier. Shouldn't that get fixed as a QoL thing then? In: COH2 Gameplay |
Thread: ISU-1521 Jun 2017, 14:14 PM
Its super craptastic as an AT platform, so you're better off thinking of it as an anti-infantry Elephant. The stats, minus costs, haven't changed in a while so I'm pretty sure these are up to date. How come it's so bad at AT? I found the stats and doesn't the gun do like 240 damage? Is it because of the penetration or what? (I don't really know much about penetration values period, like what's good and bad or anything). Edit: I see now (I think). It has like half the penetration of the elefant lol. Can't it still counter mediums or even panthers from long range tho? I'm mostly wondering because jacksons and su85s get hard countered by jt and ele, which have like double the range too. In: COH2 Gameplay |
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