Hi
So i play 4v4 and restart after EVERY game.
Today i couldn't even finish a game. I've played 3 today and on all of them i received a bugsplat mid game.
Now this pretty much means i suddenly can't play the game anymore. I don't know what happend that caused my game to crash mid game.
This is pretty infuriating. I've tried a couple of things that might fix it but i don't know anything about these technical issues, so i'm searching for help here.
I'm not trying to get rid of the bugsplat as i know it's just not possible but i just want to atleast be able to play 1 full game agian before i crash.
Is there some way to decrease bugsplat from happening or atleast not let it happen mid game (except for restarting cause i get the bugsplat mid game).
Thx for help in advance!
Profile of YRon²y
General Information
Last Visit Time: 16 Jun 2025, 08:29 AM
Broadcast: https://www.twitch.tv/yron2y
Residence:
Belgium
Nationality:
Belgium
Last Visit Time: 16 Jun 2025, 08:29 AM
Broadcast: https://www.twitch.tv/yron2y
Residence:
BelgiumNationality:
BelgiumPost History of YRon²y
Thread: mid game bugsplat19 May 2020, 18:51 PM
In: COH2 Gameplay |
Thread: Vote for: Perimeter Overwatch Change19 May 2020, 11:34 AM
Thx for pointing that out. I actually tested it myself but did the same mistake as tightrope. Maybe a fix is to not make the howitzers fire. That way it seems alot more balanced In: COH2 Balance |
Thread: Vote for: Perimeter Overwatch Change18 May 2020, 12:07 PM
https://www.youtube.com/watch?v=II1xptzxkEI This is tightrope testing the ability (14:00) The ability does it job against units standing still, doing nothing, asking to be hit... It's not that overpowered but i think the time this ability is active definetely needs changing. There's no need for a 2 min arty. I think moving this to 90sec is good and doesn't overnerf it. It's countered really easly and it isn't like close the pocket where everything gets destroyed. Simply decapturing the teritory should be enaugh to stop it from hitting you. I also think it can only focus one point at a time, if i'm not mistaken. I mainly think this is just an overreaction to the ability. It cost over 200ammo at the end. But i agree it shouldn't be so long. I think the perfect fix to this is; lowering cost(around 175?), decreasing time (60-90s), leave cp as it is(10) and i would not overnerf the cooldown but you should definetly add one. Just watch out for overnerfing abilities or overbuffing. offtopic: early warning (recon) should be buffed. In: COH2 Balance |
Thread: German Lehf Artillery16 May 2020, 10:47 AM
Hello all, In: COH2 Balance |
Thread: teamkilling...13 May 2020, 12:35 PM
Hello This person felt the need to kill my units and destroy my base as a teammate. I didn't screenshot the bad words he told me but that doesn't really bother me, it's mainly about teamkilling. 15:50 is when it begins. screenshots name: Hallomann steamprofile: https://steamcommunity.com/profiles/76561198197863871/ Steam 64 id: 76561198197863871 In: Lobby |
Thread: teamkilling13 May 2020, 12:19 PM
He plants demo at 15:55 It explodes 16:11 after that he proceeds to kill my base and goes afk. https://www.coh2.org/topic/105394/teamkilling/page/1#post_id820493 In: Replays |
Thread: DROPPER13 Apr 2020, 13:56 PM
It seems to be that this dude joins a game and leave's the second it starts for the whole day... https://steamcommunity.com/profiles/76561198133618350/ i don't think it's bugsplat btw In: Replays |
Thread: Could CoH 2 do with a cleanup patch?13 Apr 2020, 11:24 AM
https://community.companyofheroes.com/discussion/67/coh-2-changelog +1 In: COH2 Gameplay |
Thread: Command Panzer IV12 Apr 2020, 18:25 PM
Give it 20% Damage Reduction and don't allow teammates to benefit from it. Then give its shells minimum penetration and more anti-infantry. K, interesting. You think that will change people's opinion on using a brum or ostwind instead of cmdp4? What do you mean with bottum line? I know they never probably never look here, but would just like to know what you guys think. In: COH2 Balance |
Thread: Command Panzer IV12 Apr 2020, 18:21 PM
hi I feel like this unit got 'nerfed' by not making it a call-in. Back in the day, this unit could be called in NP I don't even think you needed t2 tech. Now you need the tech and build the building if I'm not mistaken. You've also got brumbarr and ostwind(t2) wich both got a buff. Therefore there's no point making it IMO. I know we wanted the call-in meta removed but I don't think this tank was such a pain when it was a call-in. It was rarely made in fact. Maybe we can make it a call-in again BUT you need to have t2 tech? I don't think this unit is gone be made otherwise. I think that is quite clear atm. I think that's a simple change that doesn't change the stats of the unit but still makes it have a use. I would like to know what you think. In: COH2 Balance |
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