From a 1v1 perspective primarily:
I'm not attacking you, but for the entireity of my time on this forum, I have said USF tanks have been good, too good, or the top meta picks of tanks. I honestly cannot remember a single USF medium+ class tank that I can actually call not worth it in every situation possible, where something else may be better. And the entire time I've thought this people have always said they're worse than axis counterparts. I feel like it is always a case of "the grass is greener" in my eyes. The game has received nothing but absolute powercreep for the last 3 years. The reworking of doctrines to have everything you could ever want, consistant buffs to USF for 3 straight years to the point where the faction has become OP and nothing but buffs and more toys for the WFA + UKF in general.
The EZ8 is honestly a good tank that can slug it out and win vs an OKW p4 and win consistantly for the same price in fuel. I'm not really sure what you want it to do. Be as good in the AI department and better in AT than the OKW p4 at the same price? The 34/85 already does that at cheaper, which is why it can seem lackluster. The HE sherman is the pinacle of AI medium tank that can still tussel with armor, and the jackson is the undisputed king of TDs, despite its nonexistant nerf.
So what I'm trying to say is, other stuff gets buffed so much that things like the EZ8 get left behind, and then we try and buff the original stuff up to those levels, then buff the stock units etc and it's just a awful cycle of playing wack-a-mole. |
/locked |
This entire discussion went rogue FAST
On the contrary, you at least opened a discussion about how effective the zis barrage is. |
This will change how easily allied AT guns can hit heavies + panthers, making them more accurate as well.
Agree with stormjager. Jackson needs an actual nerf instead of: who would win? 68 tons on krupp steel vs one open top boi. |
So OPs point of being able to cancel the zis barrage before it fires bring to mind the idea of the zis gun bug. A bug that applied when you would stop the barrage before it finished, and a lot of times made your AT gun immobile as well as undefeatable. I imagine this change could unintentionally bring more zis gun bugs into play. Obviously that is bad.
The barrage itself I think is very strong. I think the first shell has zero scatter(?) correct me on that if it doesn't, which makes it very reliable against soft targets, specifically weapon teams that AT guns shouldn't be countering in the first place imo. It is extremely unique, so I think it should stay, but I don't think it should have a guaranteed first hit (if it does) against soft targets. |
The problem with T4's 1v1 viability imo is it's almost completely reactive: you don't get a Panther unless there's a vehicle you can't use StuGs on: you don't get a Panzerwerfer unless you're facing AT walls.
The proactive unit in T4 is the Brummbar, and in its current state it's outperformed by the Ostwind.
Personally, I'd like to see its shells sped up like the KV-2. If that's not enough, maybe it could see a durability boost too. It's an Ostheer KV-8: it'd be nice if it were similarly effective without manual targeting.
I agree with this, on top of that though if you go brummbar and didn't tech t3 you're going to be lacking heavy AT for much longer as opposed to going ostwind. I think vunerability and counters are good for the game, but the vunerability seems just too large when you compare it to t3, or even worse a Tiger which can handle basically everything. |
You earlier in this thread: "T4 is hideously bad. It's completely useless in 1v1, and I'd argue just as bad in 2v2."
You literally said it's useless. Then a few minutes later all of a sudden "no one" said it? Holy shit man, get yourself checked.
Relax.
Should I make it simpler, or can you follow now?
Ease up on the condescension
@OP I think the t4 tech + units inside it are extremely complex much more than just fuel price and timing. Short version though is, in 1v1 t4 is essentially useless bar the occassional panther or werfer. Teamgames it's definitly better but I'm curious to see if the community would like to see a slight brummbar armor/hp increase to raise its durability. It currently is the most niche of the tier I'd say and I think a veterancy tune could also be looked at instead. |
I don't actually know the stats, but if I had to guess it would probably MP40 storms at 0 range. However PGrens with StGs would be more forgiving in terms of distance to models. Unsure about G43s. |
2x Mortar early game as USF - honestly any faction probably - is sure suicide in anything lower than a 3v3.
You should only ever be using USF mortar for smoke so doubling up isn't going to help anyway.
I disagree. I think going mortar before you can defend them is suicide. Once you have riflemen to protect them, they're capable support teams. Plus this is against MG spam. It's not like he's going to be pushing your flanks with them. |
All rocket artillery have 160 health. Why does this halftrack have double the health?
Reinforce ability, eh? Okw already have an option for forward vase building. Okw does not need any more buffs. I would argue halftrack healing provided to ostheer too but that's off topic for now
Calliope and kind of the landmattress |