It's not fair for us to dictate what the players play unfortunately.
I don't like it either but it's really down to Relic to get the factions balanced like the were before the commander changes so that factions are all viable again. I wouldn't want to affect anyones chances to play their best.
I thought on bonuses for doing it, not dictating. Like the king that chooses and that's able to defend his/her crown with 5 different factions in a row gets an extra life, legend status, wins the season, I don't know. Just flavor mostly.
But hard agree, it's Relics balancing work that should come first, before telling players what to do. Thanks for your response tho!
Thanks for your time! It was really helpful.
I'll try to adapt my OST game. I think with better armor micro I could've won that one, even with that many mistakes, but I'll get better at both. Thanks again =)
Thanks for your help! I'll take mental notes about it and change my bad habits.
I think I got too worked up and forgot about the grens and even the second pio. It's true. Too bad I lost the sniper in a single moment of carelessness.
But I rarely see anyone using pgrens. Are they worth it?
And given that the USF has the Stuart, Flak Halftrack and early bazookas by teching, do people skip Wehr light vehicles frequently (vs USF of course)? I think I can field one LV earlier than the USF and cause some MP bleed, but if they get dedicated to hunt it down, I'll be more repairing than shooting with it.
And how do I cap the map more aggressively? One gren alone is enough of a force for it? I'm used to the 5 men infantry, so I really don't know how to measure where and when I can push the grens "limits".
The northern VP had a MG there for a while, would moving the mortar and 1~2 grens (given that I should've extra grens) be a wise option?
But really, thanks for your help! I hadn't had the time to play again, busy weeks, but I'll try today.
Well as I mentioned earlier I don't think a single sniper is the problem in itself. It's the fact that you can double up and a-move them around in a group for double damage with only marginally more micro involved. Especially against factions with 4-man squads, this is extremely punishing in terms of keeping field presence.
Next meta: 4 soviet snipers insta-wipping grenadiers
But really, I think it's too much a MP investment. You delay things™ so much that you risk getting rushed by LV and losing both snipers. Or countersniped. If you're OST you have snares available to stop the LV, but then you had to invest MP on two snipers and your gren is babysitting it. You have little to none map control. Your AT gun will come too late to stop whatever LV is being thrown at you, or an entire tier being skipped for early armor.
During the Devm vs Hans match on GCS2, Devms sniper had over 70 kills and that didn't stop him from losing the game anyway.
I think the sniper is more a psychological tool than a manpower bleed one, if you know to play around it. Continuous blob-charging the maps center isn't effective, sniper or not.
Good to have you back buddy. I might have time to do a review this week depending on how crazy it gets at work.
Other than that you might benefit from reading up on this guide I made, which should give some pretty good and general insights that are still relevant
Thanks! I appreciate the effort and the help.
I did a review myself on this replay and definitely I had an atrocious, horrible, vehicle and armor micro. If I didn't bleed VPs so hard I think I could've made a comeback.
Hello there!
I've been away from CoH2 since Mechanized Assault was meta. It has been a while.
Well, being a USF/Wehr player, I took my axis faction onto 1v1 and lost the match. It was good, I had tons of fun, but a few things got ahead of me.
I think I did a really poor job on the 251, but the USF halftrack just melted it and presented itself as an absolute threat to my army wherever it was. I panic-clicked the Pumas commander to counter it where I think I should have had a deep breath and take it slowly. What could I have done different there?
As the matches goes, I lost 2 grens due to being somewhere else. It was lack of attention and I need to get better at multitasking I think. The sniper was being a too heavy priority for me. While at it, could I have done anything else other than shooting the bad guys charging at me with the sniper? Could I have changed anything in the outcome with a better micro'ing?
Then real armor arrived. I got my P4 in response to his Sherman. It took a while when eventually Jacksons showed up. From this point to the end of the game, I couldn't get in range to finish off any of his Jacksons. His infantry was heavy on bazookas and there was AT guns deep in his territory preventing me from diving for the kill. I think I panicked here too and I should've stopped massing P4s and got a Panther instead, maybe even a Brummbar. Is that the right way of dealing with those? The jacksons have amazing range and I can't really think of something else. I probably shouldn't have locked the pumas commander and saved for the Tiger I think.
Any help is very welcome. I'm glad to be back, what an amazing game.
(I'm playing as Banana because yes, having fun on steam on other games hahah)