I did a quick search in my files and found two animator_set_state actions that are needed:
Both are set in the action_apply of the weaponentity in ebps.
1)
"do_action_state_name" = "unarmed"
"retrigger" = "False"
"state_machine_name" = "mortar_state"
"undo_action_state_name" = ""
2)
"do_action_state_name" = "on"
"retrigger" = "False"
"state_machine_name" = "60mm_Visible"
"undo_action_state_name" = ""
I think more changes are needed, but I hope this helps as a start.
-
#Steam AliasWL%Streak
- 1.46467.874+6
- 2.794136.854-1
- 3.867297.745+3
- 4.14465.689-1
- 5.401212.654+3
- 6.21156.790-2
- 7.301128.702+3
- 8.354186.656+3
- 9.501325.607+4
- 10.327118.735-1

Netherlands


)

cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger