I did a quick search in my files and found two animator_set_state actions that are needed:
Both are set in the action_apply of the weaponentity in ebps.
1)
"do_action_state_name" = "unarmed"
"retrigger" = "False"
"state_machine_name" = "mortar_state"
"undo_action_state_name" = ""
2)
"do_action_state_name" = "on"
"retrigger" = "False"
"state_machine_name" = "60mm_Visible"
"undo_action_state_name" = ""
I think more changes are needed, but I hope this helps as a start.
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#Steam AliasWL%Streak
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VonManteuffel
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