Nice work! I'm glad that I could help
I learned al lot from
Eliw00d's videos. Bedides that, I work in software development which helps me understand the back-end and I work on my mod for over three years which was mostly try on error. I didn't have any modding experience when I started
1. The easiest solution is to set the build variable to 0.9 (after the construction is completed, otherwise it wil be overruled).
2. Sadly not, the silhouette is the blueprint of the selected model with all default settings/animations.
3. Yes, you van edit the
abp file with an offset (the last three variables). This doesn't effect the build silhouette, but spawns at the right offset after positioning it on the map.
Add the simvis_attributes to the bottom of the file, the -0,45 is an example value:
simvis_attributes =
{
vehicle_physics = 0,
vehicle_width = 0,
vehicle_length = 0,
vehicle_nr_wheels = 0,
vehicle_spring_constant = 0,
vehicle_damper_constant = 0,
vehicle_wheel_travel = 0,
vehicle_acceleration_factor = 0,
vehicle_gravity = 1,
vehicle_render_offset = 0,
vehicle_debug_render = 0,
vehicle_smoothness = 3,
vehicle_render_offsetx = 0,
vehicle_render_offsety = -0.45,
vehicle_render_offsetz = 0,
}
4. The build variable must be set to 0.6 to make the roof invisible.
5. I use the
NIS function in the worldbuilder to find the names of animations, including the crew. This can also be used to calculate coordinates between two models.
I hope this helps, Good luck!