And I thought that this topic is about the Churchhill ... which in some eyes is too weak / not too strong.
The reality is: this tank is nearly too good for its pricetag.
it hasnt only high HP and armor and a ok gun..no...it can even through grenades and smoke to cover it when it goes down.
two of them need a brutal amount of dmg to be destroyed...and a long time..which means the follow units have a better chance to make dmg
and u can`t ignoring them...they attack you with a TD in the back? it would be dumb to try the church first. you want the TD bring down...but sadly the stug has less range than allies TDs. so you must come near to the TD..wgich means you come near to the church...which is roflstomping to your line...
when you want to kill the chruch first...the enemy TD mbring your stugs easily down.....
oh..and you now comes with the argue: "but your AT guns" nice try. the church will bring them down fast. Yo this is the situation:
- your Stugs has less range than allies TDs
- church cant be killed fast enough..
- churchhill has a TD in back with high range
- chruchchill bring down AT guns easily
so you MUST go drive forwards to kill first alles TD and than try the chruch...which means the church can drive into mid/ near range from your stugs.
now you
Profile of ullumulu
Post History of ullumulu
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 09:43 AM
In: Lobby |
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 09:25 AM
Oh ...than all this high rank players must be dumb, when you can see so many teamgames where the church comes easily in mid and close combat range....even to stugs (this is mostly the actions where you lose them)...right? In: Lobby |
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 09:09 AM
Why do u calc with the far range accu? Why not mid and near? this church istn buid for staying all the time at far range and wait to killed by stug. mostly it is easy to come in close range with it....unless you are not bad at playing. In: Lobby |
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 08:13 AM
Yeah...NO In: Lobby |
Thread: How come Axis infantry get all the snares?19 Jul 2019, 06:08 AM
I dont get why EVERY ALLIES faction has the possbilty to drop / take weapons from racks or airdrop ....while ALL axis faction is limited by the upgrade weopaon from the unit itsself (and maybe lost weopoans from dead squads/models) its a HUGE advantage to give your snare squad an AT upgrade at the same time. or give the cheapest sqaud the AT upgrade...and so on... In: COH2 Balance |
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 06:01 AM
The church can deal with every medium tank and even panthers have problem in a head on head dog fight. than lets not forget the smoke, the grenades, the KT healthpool, the p4 armor, the sides MGs, the enormous advantage together with ANY allies TD....it wipes easily squads, has enough armor and Hp for sooaking up heavy dmg and even can deal with tank by itsself...and its cheaper than a panther In: Lobby |
Thread: How come Axis infantry get all the snares?18 Jul 2019, 13:13 PM
i also didnt count aec or ukf sniper....they are verhixles...OP talk about snares on inf. What is wrong with my snares? satchels?? In: COH2 Balance |
Thread: How come Axis infantry get all the snares?18 Jul 2019, 13:03 PM
Snares/ slows OKW: Volks, Fusseliers, Fallies Ost: grens, Osttroops, UKF: pio, Tank hunder tommys; USF: Rifles, Cavalry squad Sov: cons, Guards, penals, AT partisans In: COH2 Balance |
Thread: So are they really nerfing the Churchill Tank?18 Jul 2019, 12:17 PM
i dont get why some ppl think here the church has a crap gun. Its actually not that bad...it can penetrate most mediums easily and have good chance to penetrate the heavys in close and midrange...very good AI....and dont forget its fast reload...so its ok to not penetrate every shot. In: Lobby |
Thread: How come Axis infantry get all the snares?18 Jul 2019, 08:04 AM
Hmm...when i count right...axis has less snares than allies overall. In: COH2 Balance |
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