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Thread: nvidia3D-vision online compatibility9 Jan 2018, 15:02 PM
Changed thread title as per user request... In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Star Crossed Cup 59 Jan 2018, 09:57 AM
Btw, you guys can omit
as the maps now have 1v1-only versions... In: News | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Drophacked by Ceasar and 4res3 Jan 2018, 19:27 PM
Played a 2's game, never had this before but im assuming its a drophack to save their stats. Game went to connection lost, and then had the finish screen with 0 points and the game didnt register. That's normal behavior, the game initially won't show up in the ranking if one of the players loses connection. However, it will eventually register (often after several hours), no worries... In: Replays | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: New player here - I'm having a hard time in MP.3 Jan 2018, 16:56 PM
Greetings! Hi there! AI games tend to be work our very different to how MP games. In my experience, against AI you only survive the first wave of medium tanks. After that the AI tends to waste resources on non-sensical unit and you have won. Human players tend to not do that ;P For the first ten games on the ladder you are basically paired with player of a random skill-level, which often tends to result in somewhat frustrating games. These are the so called placement matches. This eventually does get better. This process, however, starts over for every game-mode, team or faction you are playing. So, even while you did 50 games, it seems likely that most of those still were placement games. Like the other said, I think 1v1 is best to learn the mechanics, but be aware that gameplay does differ for the higher game-modes (e.g. 4v4 has an incredibly short to non-existing "light vehicle phase" compared with 1v1).
See link above, but frankly the bonuses are typically considered mostly relevant.
Well... The performance of the team weapon itself does not change as far as I know. So, the MG or PAK manned by Osttruppen will perform exactly like one manned by Fallschirmjägers. However, the models that are not actually operating the weapon itself do in fact carry over (some of) their original performance. So, when an MG is manned by Shocktroops, damage or suppression of the MG does not change, but the 5 dudes standing around the MG will have pretty high near DPS so the MG becomes harder to flank. Downside, however, is that they also carry over their costs, so normally it is not considered worthwhile to man weapons with elite infantry; typically, you would try to use the cheapest squad you have around instead. In: COH2 Gameplay | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: December patchnotes + Bug report2 Jan 2018, 09:05 AM
I had since dbp release the third 1vs1 game whose victory did not count xD that's no joke. right at the end of a round when I hear the arty and victory stands there I get a bugsplat. a second later I land on the desktop. When I look in my leaderboards, I have neither victory nor defeat. I think that's a big bug. Well, the bugsplat issue might be new, but that the game is not shown instantly in the leaderboard history is an old issue. I have the feeling that when the server doesn't get a proper "the game ended" from all clients, it is counted as still going on and thus not added to the list in the leaderboards. However, eventually (and that might take several hours) the server will decide that the game ended (how ever that is determined) and count and list it accordingly. You should check your stats a day later or so... In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: December patchnotes + Bug report20 Dec 2017, 10:20 AM
Well, technically the 1v1 and the 2v2 version are different maps now. That said, they still should use the same figure for the minimap, so.... In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: MF 2v2 tournament stats19 Dec 2017, 11:06 AM
So, since the patch is about to hit any minute (right?), I thought I get out the stats for the recent Mixed Factions 2v2 tournament before these become utterly obsolete. In total I found 71 matches; the brackets contain a few more games in the first and second round, but I figure that at least one of teams didn't show up. The longest game with 61 minutes happened in the Quarterfinals between VonAsten/Crossfire and Kimbo mad slice/Stuve on Crossing in the Woods. The trophy for most damage (90035) goes to Theodosios playing with his teammate Thanatos in the semis against VonAsten/Crossfire. Factions
Teams
This was a mixed factions tournament, so obviously no SOV/SOV etc. teams. However, OH/OH was permitted by the rules to provide the axis team at least with a theoretical alternative. However, this option was only picked by dekrack/Rick Sanchez and it didn't go well. On the allied side, the most popular combo was SOV/UKF was was used about twice as often either SOV/USF or USF/UKF and exhibts a somewhat higher win percentage than the other two. Overall, though, win percentages are probably not too meaningful: Axis win percentages are almost perfectly at 50%, and a glance over the brackets shows that almost all rounds went 2/0 (or 3/0 in case of the final) for the winning team. If we use only the 14 games of the rounds that did not end with a clean sweep for the winning team, we get: Teams
Again, the winrates are perfectly 50/50 between axis and allies. 11 out of the 14 games involved Crossfire/VonAsten so the fact that almost all games where played with SOV/UKF on allied side likely reflects their preference. Maps
In the last 2v2 tournament the most played map was Rails and Metal, followed by Crossing in the Woods and Road to Kharkov (which was not in the map pool this time). Now, Crossing in the Woods (new) was used in almost half of the games, although Rails and Metals was still popular. There are 4 games played on the old and the same amount of games on the new version of Minsk Pocket, so overall Minsk takes third place before the comparatively new Elst Outskirts. In: Lobby | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Custom Map Played Statistics17 Dec 2017, 22:34 PM
Weell, my script that collects player data should actually still be running, although I haven't checked in a while. It also does collect info on custom matches and in fact when I thought about creating my post on map stats I actually thought about including a section on custom games. Here's the catch, though: In order to retrieve the match info, I have to query the match history of a specific player using his steam ID. Now, I can't query all possible steam IDs, so what the the script does is it first downloads all leaderboards, and then queries the histories of the players found on the leaderboards. So, if the script is still running, I could provide you with a list of maps used in custom maps, but basically only of those players that occasionally play ranked games. Games of players that only play custom matches do not appear there, so the statistics will probably be severely skewed... | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Last balance patch 5 Dec 2017, 20:54 PM
Here you go. => Locked In: COH2 Balance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thread: Fields of Winnekendonk29 Nov 2017, 16:55 PM
Yep.
Good, thanks ![]()
Ah, ok. Well, I just wanted to say that the two hatched blocks of green cover are supposed to be functionally equivalent. Like, the hatched tank wreck is in the west is supposed to be similar in function to the hatched log-stack in the east. In: Map Contest 2017 |
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