not the way u are talking about , the logic is u need good anti inf and good anti tank inf to take on the Jackson right ? So u need to push right ? Do s mines have legs ?
You can counter attack once he runs into S-Mines. It's a lot easier to attack when you know your flanks are secure. Don't forget that. |
One or two well placed minefields is affordable and can make a big difference vs USA spam. Its best to place them defensivley where its hard work for detectors to clear them (appart from retreat paths which is a cheeky one, need good timming though).
Even if he did see the sign, they still help win engagements by defending an MGs flank etc. Once you know hes seen it, just send somthing to see off any engies that come.
Honestly, I rarely see axis players use mines in a lot of my 2v2 games. Mines become even less used the higher up you get...
But when they do use mines, it's like a mind fuck because of how good they are and how I wasn't expecting it at all.
People always refer to OST as fuel starved, or munition starved factions. I don't see how, you upgrade LMG's on your grens, which Soviets can't do w/ Cons, but they're busy spending 20 munitions to Hoorah, and 15 to molotov, everytime... do that twice and you already covered the cost of a single LMG for a Gren.
Putting MG's on all your tanks isn't exactly something you need to do right away, you can always lay mines instead. Maybe I'm too old school, it's been like 2000hrs and years but I can remember needing to use mines to win engagements properly. To stop blitzing tanks from just rushing in and rushing out, or being flanked. Mines just became another natural tool in my arsenal, and I use them with as much effect as OST/OKW as I do w/ the Soviets. |
I honestly find the E8 really awful, but I think I'm alone on that one.
Airborn is my go to. |
34 votes (atm) is a pretty small sample size to draw any conclusions about the community.
If anything its probably a reaction to the title of the thread, which IMO is the worst possible choice for an ass gren change. Snares are already borderline too common, and they are a cqc assault squad. Shocks, commandos, tommy paras all don't get snares.
Now they are much better at their job, but they also cost more and come later. I think ass grens problem is they are balanced around being a cp0 assault squad, and they were OP as hell for a time pre-WFA. I think they should be moved back a cp or two, and be buffed to a closer level to the other cqb squads.
The only way you can change Assault Grenadiers to being better is exactly this, they shouldn't be a 0 CP call in because they are indeed balanced around this idea.
They could get a bit of a vet buff, and a smoke grenade. But I agree with the fact there is already too many tank snares available to everyone. Having a squad that can deal with infantry effectively at close range and also scare off a tank? it could get silly. |
Use combined arms vs Jagtiger, since JT can't kill AT guns right? Heck, even a single PIAT/Zook squad can defeat JT.
So why did they nerf JT? Cos the "use combined arms argument" doesn't work when a unit can't be touched. JT had way too much range and two-shotting tanks was way too powerful.
The same way Jacksons can't be touched with 60 range and extremely high speed. All other tank destroyers of its class get rushed/flanked/circle-strafed with relative ease and require protection/escorts - but the Jackson doesn't, and in fact is also the best at diving after tanks because it can get out so quickly.
"It doesn't have enough vision" is also a poor argument. JTs and Elefants don't have enough vision to self-spot either, but that didn't stop them from being problematic balance-wise.
Earlier up I made concessions on what should be changed. I included range, moving accuracy, and even nerffing penetration except when using HVAP. |
no it has a long setup time and it get's beaten by maxim in 1 on 1 , the best mg in game is the the usf one but it comes after 50 fuel and it cost 280 mp so its fair
Maxim is horrible compared to an MG42, what are you smoking?
Maybe 1v1 it can beat, but who the hell fights MG's against MG's? the MG42 will suppress in 1 burst, the maxim is lucky if it can get you by burst 3. Which is why It gets naded still very consistantly. The Mg42 can setup, suppress, than it pins on the 2-3rd burst depending on cover, infantry type, etc.
Then it gets to load in some sweet sweet incendiary rounds to shred infantry and be a soft counter to lights... This costs 0 fuel/tech to bring out.
Soviets, do have to pay fuel to unlock the tech of the maxim. I say this because you compared the .50 to a tech unlock.
I build machine guns to suppress and keep the flanks secure. I don't really care if they kill, that's what combined arms is for. But the .50 cal does it all, and that's another arguement entirely by itself (a .50 cal machine gun basically kills a model entity every burst, while OST has 4 man squads? basically retreat or get rekt son). |
Well the other factions don't really need to use TDs as much as USF,
As soviets i usually go T-34/85s if i want a bit of fun, or ISU if i really want an easy win.
As ostheer i see most of my opponents go P4z mass or tiger with mortar ATG support
As brits its really all over the place and on top of that i don't really see people playing it, its a boring faction.
As Okw p4j or double panthers
As USF i usually go Sherman->Pershing or Jackson--->Calliope.
Thats just the meta of the game right now. And the meta for every faction will always be spaming one type of unit or upgrade. (Like g43s for ostheer, or the old double LMG riflemen <---- these guys were true liberators)
I am speaking from mostly 2v2 experience here.
(http://www.companyofheroes.com/leaderboards#profile/steam/76561198031315574/standings) my player card.
The Jackson may be overpowered, but i say wait for more time before making it a fact. A lot of people in this thread seem to being having a knee jerk reaction(me included). I as a USF main player disliked the old Jackson. One mistake slight mistake and any other tank in game could rush you down and destroy you. The new Jackson is a breath of fresh air in the USF late game for me now. Something i can use in my arsenal to finally go toe to toe with late game high armour tanks which USF as a legacy for struggling with.
I propose that we wait and see for another month or so before dropping the hammer on the issue.
This would be what any good designer would do, let the patch even itself out and collect some data. The USF have had a bad time with heavy tanks, maybe the range does need to be scaled back, maybe the movement accuracy.
But I agree, with the way the jackson worked before it was like micro-managing a sniper, you had to constantly pull them back, pull them forward for the job, disengage, etc. Meanwhile, everyone else got to sit their tanks near the front like AT guns and be ready to fight.. the Jackson on the other hand was just so weak and easy to kill if the other player knew what he was doing.
Perhaps the range, with combination of penetration can be looked at. I can see the Jackson taking on any medium, which it should given its price vs other mediums. But the HVAP or w/e the special shell is could maybe be their way of punching through heavy armor? That way it's similiar to the AT gun in terms of performance?
The only thing I'd argue here is nobody else has to pay munitions to try and counter heavies, their tanks.. just do what they do. Soviet/OST/OKW/UKF and USF already feels micro heavy enough. |
to me we could make the m 10 stock too if medium tank are a problem , with a price increase of course (i'm always in to adding more units to factions)
This is actually one of the main problems. When you duke it out tank vs tank, the jacksons really the only viable solution you can come up with non-doctrinally. The Sherman really can't fight off other mediums reliably at all, so everyone is just dumping into the jackson.
Even the m10 isn't great, and it shouldn't be considering its so cheap, it's like a beefy Su76, that seems.. worse?
Nobody makes shermans... |
Thank you for an actual suggestion! My suggestion would be to nerf the rate of fire and speed on the jakson, but increase its pen so the dps remains the same against heavy armor. A p4 will be able to 1v1 a jakson with its slower rof. Also, I would add a tier 4 to usf. Tier 4 would require extra fuel and mp and include access to easy 8s. Easy 8s are able to fight versus okw p4's where normal Sherman tanks cannot take on okw p4s.
Use combined arms to fight, everyones yelled that at allied players for ages, and when axis has to use combined arms to counter a threat its basically impossible even if they have some of the best tools for the job. |
Watch the star cross cup final and see who performed the best.
Okw won the most games while usf picked up one game. From what you hear on the forums, you would think usf is unbeatable,and okw is useless.
Stop bringing a factual argument into an ideological one! Clearly the USF Jackson is OP.. .even if it doesn't win nearly as much ... as .. .OKW! |