I shall promptly commit sudoku.  |
The idea it's to let the Tiger Ace be unique because it's only in one doctrine.At worst it's combat effectiveness should remain the same.But I'm inclined to increase it's price(720 MP 280 fuel or more)and without penalties or leave it's penalties as there are right now but increase it's damage(at least 240) and make his range 60.
bro look at his post there's no buff just nerf |
my suggested changes to it are
1 : feul cost addition. => 800 mp and 260 feul
2 : 50 sight nerfed to 35 like a normal tiger.
3 : health reduced from 1280 to 1040
4 : feul income cut by 50% instead of 90%
5 : no manpower income penalites
So a wrost tiger ? (Tiger noob) |
actually the stug uses a different ability. it completely disable the main gun.
for 15 seconds
you can still shoot just need to move the tank |
Ok, let's buff SU and OST repairs.
I say even more!
Let's remove healing! Once reinforced, you will get insta 100% HP.
If squad still has all models it will gain 100% HP nce reatrat to base!
Why would we waste time for healing? Insta healing right now! ok make the base (only base) repair speed of everything (from vehicle squad to sturm) lower not too much but lower than su and ost but no sweeper to su and ost (while keeping the scaling as now : sturm > vehicle crew) |
On topic I'm for a buff to base repair speed of ost and Soviet they have the only real engieneer unit with no combat potential (sturm are strong , RearE can equip bar and zook , Re can be 5 man and are really cost effective + weapon) |
Really the only good of the churchill is it being a meat shield for FFs. It does to fine against non-vetted Panzer 4s but, like others stated, it simply costs too much for too little. Even against infantry it's rather decent. However, with the cost reduction and OKW shreck to Sturmpioneers, it does perform decent overall against them. A good solution was what Mr.Smith stated before
310 armour (panther)
1280 HP (King tiger)
Lower penetration
(perhaps)reduce/remove speed penalty with smoke screen
(keep price to a similar level)
Agreed with most aside from the lower of penetration (given how low it is already) and HP could potentially be too high. Nevertheless sound suggestion.
300 armor 1080 hp same pen as t 34 remove sped penality to smoke and give green cover and speed buff to inf dat go inside same price as now (not in the patch) |
Had you actually read the thread, you'd knew he meant TA there, which quite often does 2 shoot squads.
didnt think ta meant tiger ace and really he complaining about a doc 1 time only crippling tank ? |
You mean the 20+ AI dps one?
Perhaps you forgot its got potent MGs.
You're not talking about ACTUAL ZERO DPS SU-85 or Jackson or Firefly.
look at his post I know mg are good but they don't 2 shoot inf (at least 1000 shot with 3 mg) |
Jager light infantry doesn't pop out from buildings with infiltration grenades ready to be thrown. So i see no point for falls to exit from buildings with their bundle grennades ready. It's not quite right.... Same should be appicable to all units that exist from buildings and can throw grenades, no matter if we speak about falls, partisans or whatever.
JLI don't have nade but have boby trap and sprint the nade are doctrinal ability they need to wait for them |