Lend lease tactics tweaks:
Rework assault guards to fill the missing heavy infantry AT gap of the Soviets, and replace the cheesy fuel drop with a AT loiter, which the soviets are also missing. About the historical accuracy of the Bazookas - Obersoldaten run around with 80 pound battery packs, Ostwinds, of which only 47 were built, are a tech tree unit, a single rifleman carries around a 150 pound .50 cal, and valentines fire HE shells despite none EVER being issued. This game is not 100% historically accurate, just history based. And the Soviets did receive Bazookas.
0cp - M4A2(76)W "Sherman"
2cp - Assault Guards
~ 6 man, SVTs, Upgrades: x2 Bazookas or x3 Thompson SMGs
2cp - Dshk
5cp - Conscript repairs
~ 10cp - 37mm Cobra AT loiter
Lend-lease cobra CAS planes provide AT close air support
I believe you know, that there is no P-39/P-63 model in the game. There are three planes in the game, which were used by Red Army, so maybe try out ideas around them:
- IL-2; Currently has almost all variants of abilities.
- P-47 "Thunderbolt"; Wasn't used widely as ground support plane. Also, the skin is USAAF.
- C-47 "Skytrain" (and his soviet licensed copy Li-2); Not even a fighter, but probably some other type of ability can be brainstormed. Also, the skin is USAAF.
imo, each basis unit (non-doctrinal) should have 3 intel bulletins and all non-doctrinal units should only have 1 or 2.
Number of bulletins should be discussed closely. My idea:
2-3 bulletins for each unit with basic bonuses, which fits to this unit.
1-2 bulletins with unique bonus, like Ostwind has (added supression), which highlight the role of the unit.
Hmm, yea the maxim bulletin seems to add only 1% suppression isntead of the 5% it says. Does the mod team read these fora or is there another way to contact them? I'm thinking of making a excel-sheet with the bulletins present in the game and the changes that we can discuss on the fora later.
Yes, it is. AFAIK all of them are members of this forum, some of them even in the staff, like Sturmpanther or miragefla.
This is the list of issues, which i see in the bulletins system
I would like to talk about current situation with intel bulletins in the game. According to open sources, there is no plans for bulletins rework, but i still would like to get some ideas and discuss it with the community. Anyhow, i would like to add, at least UI part of this discussion to QoL thread, when some completed idea will appear. So, let's started!
Issue number one - visual language
As you know, enery bulletin has one or several symbols for fast recognise the affect. I believe it was ok in the beginning, but then a lot of disparities appeared. I will not list them all, just give some of them.
Example 1 - dispatch
Both bulletins reduce the time between dispatch. Earlier bulletins using right symbol, later bulletins using left symbol. Also, left symbol used for ability recharge bulleting, and reload bulletins.
Example 2 - reload
for some reason, you can face three different symbols for reload bulletins. Lightning symbol also used for reduced cooldown. Second one also used for increased rotation rate. Third one was mentioned in example number one.
It can be fixed, just need to make some symbols system to avoid overlapping between different effects.
The other issue - incorrect unit on the bulletin's icon. Some people can be confused by large number of M-42 bulletins, and 0 bulletins (according to image on icon) for ZiS-3.
Also, there is no order by affected units, so you need to lurk bulletins for one unit in the chaos. It can be fixed with some manipulations with bulletins name. i've made it in russian numerical veterancy mod, and it looks really good!
Issue number two - bulletins with the same effect, but different %
Every bulletin should provide small, but meaningful effect. Currently, there are a lot of bulletins, especially for East factions, which provide the same effect, and the only difference - %. Some examples:
2 bulletins with 10% experience for HMG (1 special for Maxim, 1 for Maxim and MG 42)
2 bulletins with accuracy for Maxim (2% and 3%)
3 bulletins for Mortar accuracy (2%,3% and 5% for PM-41)
2 bulletins for SU-85 penetration (3% and 4%)
2 bulletins for ZiS-3 rotation (5% and combo bulletin 2% pen and 3% rotation)
4 bulletins for ZiS-3 penetration (2%,3%,4% and combo bulletin 2% pen and 3% rotation)
In my mind, every unit should have only one bulletin for every effect, but with solid % (for example 5%). Other option - bulletin with two effects, but smaller %(like 3% and 3%). So, 1%-2% bulletins should be reworked.
Issue number three - sevral units have one bulletins or don't have them at all
In the beginning, according to exist bulletins, every type of units has it own gentleman's set of bulletins. Like near by all vanilla infantry units, which were on the start, have their accuracy bulletin, and every HMG has number of bulletins for cooldown, reload and expirience. Here is some units, which require some bulletins:
Both 76-mm "Sherman" - 0 bulletins, not integrated in any global medium tanks bulletins
M1 mortar - 0 bulletins
KV-2 - 1 bulletin
KV-1 - 2 bulletins
SdKfz 221/223 - 0 bulletins
Ostheer Puma - 0 bulletins
M26 - 1 bulletin
T34 Calliope - 1 bulletin
Goliath - 1 bulletin
This list is not full.
Issue number four - late game bulletins
There is no doubt, that late game bulletins not used often because no guarantee, that you will use something from late game stuff, and their bonuses are on the same level with early game bulletins(2-5% mostly).
Something should be done with it. My idea based on unique options, like Ostwind supress bulletin provide, and some bulletins as gentleman's set, but with really meaningful influence, like increased expirience. For example dispatch bulletins for super heavies are really useless.
Issue number five - covered influence
Several bulletins affect not only listed in the description units. Like several StuG III G bulletins affect StuG III E and...Elefant. Bulletins should affect only one, two or max three units with some common thing (like mainline infantry, elite infantry, HMG or units with the same base in extremis, like grenadiers and assault grenadiers, or Guards and Assault guards).
IOW, every unit should have gentleman's set of 3-4 bulletins with good, but not extremely powerfull effects and 1-2 bulletins with unique bonuses, which increase unique advantage of unit, or open new options. (like mentioned above Ostwind bulletins).
Just an example - super heavies.
IS-2 and Tiger
2 gentleman's set bulletins - penetration and increased expirience.
IS-2 has bulletins with standart and half-standart effect - reload and speed/rotation.
Tiger has bulletins with standart and half-standart effect - increased armor and sight/turret rotation.
At the same time
Tiger II has only one bulletin from gentleman's set - increased expirience.
M26 has one bulletins from gentleman's set - increased penetration.
I would like to hear your opinion, i believe we can figure something interesting!
Several mounth ago i created thread about situation with bulletins. And one of highlighted issues was inconsistency of used symbol and even units on icons.
I was thinking to adjust these icons, but faced a reality, that to much work should be done. And here is my question - is it interesting to the community to adjust icons for bulletins and bring them to some common standart?
Or maybe you have some ideas about that, except major bulletins revamp of course, it is prerogative of Relic and balance team, not me
Example what i am talking about Current Partisans bulletin icons
It was discussed hundred and hundred times. I want to see some changes with bulletins too, because lots of them are useless, some doesn't work at all, but balance team and Relic didn't pay to much attention about bulletins system. I still have somewhere collected suggestions and ideas for bulletins system
Bulletins can be modified, i remember at least one bulletin change since community got an opportunity to tweak the game. It was supression bulletin for Maxim.
But i can't say anything about adding new ones, since the last bulletins were added in 2016 iirc, before community start to make patches.
So, since the new patch is coming, i would like to present the assets, which were sent to the balance team for the next patch. Most of them you have seen before in the discussions or feedback threads. These assets were created by SneakEye, Kasarov, and me. NOTE: Not all of them may be added
When patch will be released, i will post adjusted list in the first post here.
Special for patch
Fixes of previous changes
This section include portraits for units, who doesn't have it's own and using portrait from the other factions