14 May 2020, 16:44 PMthedarkarmadillo
Was thinking about this the other day: what if snares were cumulative. Starting at the light engine and worked their way up if resnared at a new threshold. Change ram from a stun to a snare based on that threshold + say a gunner wounded or something. No snarling a full health heavy then, no stun, just disabling the gun for a time and engine damage based on damage already dealt.
It's up to the balance team and Relic, i just want to have some understandable and recognisable system, like it was in vCoH. Probably i will accept any solution, which will solve this issue.