"Standardized Panzer IV rear armor across variants (90)"
Panzer J and H has the same forntal armor as the vet 2 Ostheer PzIV so I see no reason why it should lower rear than vet 2 Ostheer PzIV. |
MINI PATCH - JULY 5th
Single Player - Ardennes Assault
Addressed an issue where using the paratrooper ability in one of the Ardennes Assault Missions would cause a SCAR error.
Balance
OSTHEER
Tiger Ace
Spearhead moved to Veterancy 2
Now requires 11 CP in addition to Heavy Panzer Korps
This change was made to accommodate resource inflation in big team games, where teams could acquire the Tiger Ace earlier than ideally intended.
The following change is intended to strike a balance between big team games and 1v1 and 2v2
If successful, a similar implementation will be applied to all heavy call-ins.
NOTE: Rushing a Tiger Tank is still intended to be a more viable strategy than in the past, especially when a team has extended map/ fuel dominance.
Ostwind
The Ostwind has had its price adjustment to match new performance
Costs now increased to 300MP and 100FU
Assault Grenadiers
Now start on initial cooldown
OKW
Tiger
Now requires 9 CP in addition to Schwerer Panzer HQ
This change was made to accommodate resource inflation in big team games, where teams could acquire the Tiger earlier than ideally intended
The following change is intended to strike a balance between big team game and 1v1 and 2v2
If succesful, a similar implementation will be applied to all heavy call-ins.
NOTE: Rushing a Tiger Tank is still intended to be a more viable strategy than in the past, especially when a team has extended map/ fuel dominance.
UKF
Tommy Assualt package cost reduced from 70 to 60 munitions
USF
Rear Echelon Grenade Launcher
Riflegrenade range reduced from 40 to 35
Sherman WP Rounds
Range reduced from 40 to 30. This ability was too potent in countering anti-tank guns.
Assault Engineers
Now start on initial cooldown. Cooldown reduced to 35 in compensation. (to standardize with all other 0CP call in infantry)
BUGFIXING
Panzerfusilliers should now be able to upgrade to another panzershreck if one has been picked up.
Single Shreck upgrade has added localization
Fixed issue where 251 Half-Track could capture points in observation mode
Fixed issue with British M5 Quad suppressing on the move
Fixed issue with Guards Airborne Strafing Run hotkey conflict
Fixed bug where PPSH Penal troops could still upgrade to PTRS and Satchel
Fixed bug where Bofors Emplacement did zero AA damage
Trenches are now impassable once built
Standardized Panzer IV rear armor across variants (90)
Fixed issue where the M2hB 50 Cal received decreased penetration at Vet 2
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Can u read? I am only asking for it to reverted if the pak howy is getting nerfed further. Are we talking about nerfing the Leig further? No. We are not
Im not obsessing over the crew size, i am making an overwhelmingly simple point. If the Pak howitzer is being nerfed again, revert the previous change. No one is talking about nerfing the Leig more, so I'm not talking about it either....
Can you write?
...
If the pak howy gets nerfed, it should get 6th man back. Of all the ways to nerf it making it 5 men was one of the dumbest ways they could do it
They Pack howitzer was nerfed was the same as Le.ig which is what i pointed out to you. Reverting the change simply depends on the nerf it might receive. Now can you PLS tone down this little game and stop being personal?
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Congrats, you found a wrong detail. Here’s your medal.
I simply thank you for correcting your post is enough. |
What happens when you hit "T" with those units? How much cheaper are they?
If the pak howy gets nerfed, it should get 6th man back. Of all the ways to nerf it making it 5 men was one of the dumbest ways they could do it
I am not sure why you are obsessing with the 6 crew member, since the Leig suffer a similar change when it crew lost its target size, vet 1 extra range and vet 2 moving speed.
The changes in both the Le.ig and Pack howitzer where meant to make these unit easier to be countered. If you are asking for the one do be reverted you should asking for the other changes to be reverted also. |
I think it's interesting to look at the pak howie and the leig against the other mortars.
The pak howie has far lower mobility than other sources of indirect fire, since it can't retreat, and can only afford to lose 2 models before it gets recrewed. ...
How many models does the 81mm USA/UKF mortar or the GeR34 afford to lose before they are de-crewed? |
MG42 APIT rounds
Pgren shrecks
Build T2 for 222/PaK
MGs and Pios into Pgrens works fine. For the WC and M3A1, just layer your MG42s. They shred even at vet 0. Pios also do better LV dps than Grens.
Not that it matters beyond showing that, yes, you can absolutely play hyper aggressive as Ost these days.
Not going to derail this thread. (The claim is false vs m3A3. Grenadiers have better long dps than pioneer even without the lmg, the DPs is also irrelevant, it is the faust that does the difference.)
Pack howizter is simply OP for its time frame. |
Update your game dude, 4 minutes Pzgren isn't the definition of inferior infantry early game in my book.
As far as I experienced it, they shred everything USF can field (even Capt/BAR) at that time. So now tell us what other faction can have the equivalent of dual HMG.42 and dual Pzgen on the field around 5 minutes mark?
You'll have to admit it, Ostheer early game whinage is over, you'll have to find other arguments.
2 hmg 2 PG means nothing to deal with vehicles so an m20 (or a WC51) will have a field day and one will bleed like hell.
It also requires playing for around 4 minute with 3 units.
Finally I have repeatedly pointed out that strong units should not be available early because it leads to snowball effects. |
Saying that the pak howy is too strong because Ost gets nothing like it confuses the issue to begin with. Units arent strong just because they are unique to a faction
The pak howy is strong but how much does it really need nerfing? The crew size change should be reversed if any nerfs are coming. It's way too easy to de-crew
I did not claim that the problem is Ostheer get nothing like this.
There is faction design and Ostheer are designed to have inferior infatry and superior team weapon. Ostheer early stock option for offensive play are inferior thus their defensive option need to be superior and that has already been reduced with the changes to mortars. That changes to USF simply give USF the edge to countering defensive or adapting defensive play.
Not only the weapon itself is powerful and comes early but it gets powerful vet abilities with WP barrage and Heat barrage.
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You've misled yourself if your reading that as a comparison. I'm literally commenting on the fact that the factions are completely different. Hence the clearly sarcastic suggestion about making the calliope stock...
They arent similar units but they are the closest units to each other on the respective stock rosters is all im saying
Wefer and pack howitzer are completely different units and issues.
Wefer has been used as an "excuse" for performance of Howitzer from some users. It is not since wefer and Howitzer are different units with different cost, different time frame and different way of delivering damage, so pls do not further confuse the issue with your "sarcasm". |