Counterattack Tactics
KV-1 Heavy Tank
Move the damage reduction to a vet 1 ability. Replace "secure mode" with a new vet 1 ability "Russian Colossus" ("Russischer Koloss") reducing damage *0.8 for 1 minute for 30 mu. Ability could even scale with veterancy (10/20/30)
Replace vet 3 mobility bonuses with Armor/HP bonuses.
Bring rear armor inline with other tanks.
Shock Troops
B-4
Fix direct fire ability to make B-4 work as ATG (similar to 88) with much smaller range (60?) firing AP round only. Replace the vet 2 -25% recharge barrage bonus with some crew movement speed for the unit to become more responsive.
Defensive Tactics
PMD-6 Anti-personnel Mines/Tank Traps
Merge abilities to one and rename to "Defensive Tactics" lower CP to 1.
Fix PMD mines to cause 1-2 causalities similar to other mines.
C.E. can now built sandbags, PMD mines and tank traps. All Tank traps take now longer to built, they have more HP and can also be dismantled ("cut") by engineer with mine sweepers.
Conscripts/Penal can now built wire and PMD mines with slower speed. Maybe even add the dhsk bunker but without the hmg more like fighting positions.
DShK 38 Heavy Machine Gun
Remove sprint ability. New vet bonuses for vet 1/2/3 increasing penetration 2/4/6 for AP round ability.
HM-38 120mm Mortar Squad
Replace "flare" ability with new ability increasing synergy with PM-41 mortar. New ability "heavy support fire" for 20 mu (?) increase range of auto-fire by 20 and projectile speed for 1 minute.
M-42 45mm Anti-tank Gun
Redesign unit as light vehicle counter. Increase accuracy keep penetration and damage low. Reduce reaction times/time to fire, increase angle. Replace vet 1 "tracking" ability with "rapid movement" similar to 6 pounder. Replace vet 2 reload buff with faster tear down setup and replace vet penetration with the reload speed. If unit become very effective increase cost to 240.
Merged Tank traps replaced with new ability.
The ability could be one of the following:
"Hold the line"
cost 80 Mu infantry in targeted sector go to ground similar to hit the dirt gain 5 LOS, 2.5 range, 10 molotov/AT grenade range, *0.90 damage reduction.
Weapon teams gain 5 LOS *0.90 damage reduction.
or
new doctrinal unit "rifle squad" or "regulars" using the icon from campaign. Basically conscripts with target size 1, "hit the dirt" instead of "ourah", fragmentation grenade instead of Molotov and AT grenade with longer range.
or
A toned down version of Fatherland
or
Forward observation post
or
Machine gun nest
or
Sector air cover
or
Scorched earthy policy
From abilities existing in the game one could also use:
booby traps
Conscript Assault Package Upgrade
IL-2 Sturmovik Attacks
Hit the dirt
Conscript PTRS Package
Guards Motor Coordination Tactics
Replace "Mark Vehicle"(a strong off map not suited for commander with premium medium and super heavies) with Armored Vehicle Detection.
Redesign ability with 2 parts. First part infantry can detect vehicles to range 70 when static for the duration, second part infantry hitting vehicles provides vision on vehicle similar to UKF hammer tactics for 3 secs. This redesigned ability fit the theme of "coordination" of units.
other alternatives
incendiary barrage.
Guards
Call-in cost up 10%, can now also be built from T1 for normal price. (To make T1 more oriented for heavy infantry use. The building could also provide some sort of tech bonus to infantry)
The vet 1 ability of guard is simply too strong since it increase the DPS by around 14% it is also a bit confusing since hit the dirt for conscripts reduces DPS.
My suggestion would be to make PTRS work only mostly vs vehicles similar to Penal. Add the new vet 1 timed ability "take aim" for a munition cost (20 mu?) Guards drop to the ground like with hit the dirt and can now use the PTRS to hit infantry, the ability is also passively activated when in garrison. This also makes sense in real life since the weapon was to heavy to be fired while standing.
Change button to debuff that work even if Guards do not continue to fire on the vehicle (maybe for smaller penalties).
Guard Rifle Combined Arms Tactics
Replace Conscript Assault Package Upgrade with Rapid Conscription or DSHK 38 Heavy Machine gun or M-42 45mm light AT gun or Anti-tank Gun Ambush Tactics or radio interception.
Replace "Sturmovik Attacks" with Sturmovik Attacks (single pass) or Incendiary Artillery Barrage or Fear Propaganda Artillery
