Thanks for the elaborate reply
I mostly just feel motivated to beat this strategy, since it does feel abusive and like it should have a clear weak spot/counter, which i'm trying to find
Thing is though, that not many people use this strategy so I don't encounter it often enough to try it out. But fair enough, if the game allows one to use this strategy, who am I to judge.
Coincidentally, I actually played another game against him yesterday on Faymonville and he ofcourse did the exact same thing. I went for Captain tech with 1 mortar, but it actually went worse. I did manage to cap quite some territories, but was not able to connect them thus not helping me. My riflemen got bled out severely while trying to get my cutoffs and some vision, which delayed my Captain tech and Pak Howie. Also, it's difficult to get vision for some time without having my infantry blasted away by the double mortars.
For now, I think going double mortar, M20 and perhaps followed by AA HT/Stuart (in the new patch) and AT gun (from Airborne commander) could work , as long as the manpower bleed isn't too bad. Hopefully I get to try that out some time.
A big problem facing his strategy is the mg spam which overlaps and supresses your men. Soviets and UKF have better conditions for countering this, because they have access to very early game vehicles, but the USF is not so lucky.
As such you might try to experiment with mechanized and get the WC51 with riflemen. It's mostly good for the early game, but with this guy theres is nothing other than early game because he is a one trick pony.
If you manage to wipe and capture one of his early mgs, he is pretty much guaranteed to quick immediately.
Anyway best of luck whatever you decide and I hope you will get your revenge!
P.S. I know I still have lots of your replays awaiting review, and will hopefully have time to look at them soon.