This looks like a very interesting design. Most of all this looks like an actual design, rather than a set of nerfs/buffs.
I particularly like the 250-into-mortarHT idea. This solves a lot of issues with OKW's current design:
- lack of mobile indirect fire (yeah, I know what ISG vet2 does)
- lack of transport utility for a faction that's supposed to be aggressive.
I don't know if you, or anybody else knows if it's possible to have infantry mounted on the 250 throw smoke grenades >.>
I'm a bit perplexed about lumping the stubby P4 together in the same tier with Luchs. Given that both are supposed to be anti-infantry, why would you pick one over the other? On the other hand, I can clearly see that putting a decent AI-related unit in T2 makes backteching to T2 all that much more enticing.
The other question I have, is what role do you have envisioned for the ISG, if OKW is to get access to the mortar halftrack? Currently, the ISG is super-useless vs a mobile force, whereas it's super-annoying when spammed and camped.
