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Post History of Finndeed
Thread: Finndeed vs Jesulin patch 1.1 Ost vs Sov9 Dec 2016, 11:10 AM
This is a better game, shows off some penals, but otherwise i think the lack of dominating light tanks is what makes the game play out differently. In: Replays |
Thread: Finndeed Vs Jesulin Patch 1.1 USF vs OKW9 Dec 2016, 11:07 AM
Not a great game but might give some incited into how one lmg rifles preform. In: Replays |
Thread: The Great Community Balance Brawl7 Dec 2016, 15:18 PM
Off topic... Adjust latch's bravery so that he will play me On topic... coz the game was SO MUCH FUN when leig's and Pak howies had suppression In: Lobby |
Thread: Winter Patch 1.1 Stug E example.6 Dec 2016, 15:17 PM
Of course, glad to be of help. I guess the site has to have the used version of the mod as well for the replays to work? In: Replays |
Thread: Winter Patch 1.1 Stug E example.6 Dec 2016, 11:51 AM
Seems to be something wrong with the replay... anyone know what? In: Replays |
Thread: Winter Patch 1.1 Stug E example.6 Dec 2016, 11:45 AM
Finndeed Vs Kpen. Ost Vs Sov. Example of the stug E in current state. Recommend a range reduction to avoid base rape over hedges but otherwise i like it a lot. In: Replays |
Thread: Including more people in the balance team1 Dec 2016, 19:06 PM
Its more that adjusting this would take time and yet more balancing. Making arty non-doc would also leave a big hole in a lot of doctrines. I think a neater solution would be to make USF and Brit tech structures require an engineer or RE squad to construct them. I don't know this for sure but it seems like at some point there will be an overhaul of the soviet and Ost commanders. When/if this happens its likely that arty will be a far more viable thing 1v1 as more, better doctrines will have it. The smoke nades could be toned down a bit. Probably in the next patch if its 'within scope'. In: Lobby |
Thread: Including more people in the balance team1 Dec 2016, 17:57 PM
Your right about the base building stuff, you are pretty much right about most of that stuff, although i wouldn't solve these issues in the same way as you. However what you would like is a major overhaul of many entrenched mechanics which is something we cannot do now. Maybe if this patch goes well they will let us move onto change more things in the future. About the other stuff, the 222 was too cheap, now it is more inline with what it should cost. Also it did in a way get buffed because now the mg works its damage is consistent meaning you don't have to rely totally on the cannon getting a one off hit to wipe a squad. The soviets have been nerfed quite a lot this patch however some of the nerfs might be toned down a bit, we are still testing (which is why we want more information and REPLAYS to help us figure out where that sweet spot is). USF is actually getting nerfed quite a bit including rifles. They cant double equip M1919's and the Vet 3 received accuracy bonus is going from 20% to 15%. Could you give me a little more information on how you think smoke nades are op? unfortunately there isn't much we can do about brits this time round. What we need from good players like yourself is to test these things out in game and give us real detailed feed back (with a replay if you can) so that we can adjust things, its not all set in stone. As good as you may be at judging a patch from the change notes alone, your feedback wont be worth much when you haven't actually played it. I wont be able to play for the next few days however I'm more than happy to play you once I can, or you can find someone else. gl hf In: Lobby |
Thread: RWBP Test 21 Dec 2016, 17:26 PM
Hey Jesulin ![]() ![]() More specifically was the medical crate from the sturms good enough to bridge the gap between getting mechanized then battlegroup? In: Replays |
Thread: RWBP Test 21 Dec 2016, 10:16 AM
it looks like the only thing you tested that changed was the OKW medical crate into mechanized. What did you think of it? In: Replays |
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Latest replays uploaded by Finndeed
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