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For Italy! We have outfoxed the enemy once more!
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Thread: The state of Sturmtiger4 Aug 2021, 19:38 PM
Just reduce the fire range to 35 and if ppl still complain, they clearly weren't paying attention to the massive tank in front of them. LOS blocker shots are another matter though and can make/break AVRE/ST as a unit. In: COH2 Balance |
Thread: new to 4v4/3v34 Aug 2021, 01:38 AM
Just some general tips for lower skill brackets: Don't fight outnumbered (and you will be outnumbered very often by ppl doubling on you). You'll just bleed horribly even behind cover. You have more muni available than the smaller modes per area of the map, so use them for mines aggressively. Blobs. You will learn to get used to them and MGs will not be enough unless the opponents are pretty bad. USF one is obnoxious but penals will try very hard to wipe squads early on and they have the firepower to do it. Pzfusilier blob OP. Clown car shows up extremely often vs OKW in 3v3 so watch your squads' health. They'll try to wipe them on retreat if they can. If 2 OKW on the same side, then one gets BGroup and the other gets Mech. Never double up the same tech as opponents will punish you for it. Having both is just too powerful overall and complement each other. Maybe an exception for ultra heavy urban maps like Ettelbruck, which needs a lot of ISGs. Double JP4 is not only more viable but very effective in larger modes. Elefant doc is a must have for OST or you'll be crushed by Allied TDs. LEFH doc to deal with heavy light arty spam and overall defeats ML-20s. Has a decent chance to take out Katys, which will be your no.1 arty issue. (OST) STUKA BOMB + recon Double Obers is very viable and sends ppl running at vet II+ Don't get schreck pzgrens, bleeds too hard. 4v4 will almost always devolve into arty spam and you'll need to find a way to deal with SPG spam. Suggested map vetoes: Angrymunde Lorch Assault (Noob trap with the 5 VPs) Vielsam is Allied LV heaven so ban it HILL 400 SPGs General Axis, just joking. TL;DR Adapt to your enemy and the changing game, things will change much more quickly than 1v1 imho. A massive flank can end you and you will struggle to recover from 1/2 your army gone. In: Strategy Desk |
Thread: CoH3 my biggest fear3 Aug 2021, 15:32 PM
Weren’t Relic using top community members to co-design COH3? Presumably these people know what they’re talking about, including map designers like Monolithic Bacon(?) In: COH3 Central |
Thread: Buff Allied "Heavy Tanks"2 Aug 2021, 18:26 PM
I know I call the Pershing a Cheeseburger-eating-Comet/fat Comet but I think you've undersold it quite a bit there, esp with the special AP ability. Panther can only see out to 35, so the 5 range advantage is much overrated. In any case this is USF we're talking about here and they get the best TD in the game as well. In: COH2 Balance |
Thread: Oh Christ the B431 Jul 2021, 01:09 AM
Delete, unrelated topic. In: COH2 Balance |
Thread: Fallshirms are OKW power creep31 Jul 2021, 00:42 AM
Jackson is intentionally OP (you can ask the balance team for this) because USF late game suffers horrendously without it. The old Jackson was a 3 hit target practice and frankly abysmal. They need it to stay in the game with their weak armour. UKF have no such problems late game and in fact are very powerful late game. Soviets have heavy armour and their casemate TD has the focused sight ability to stay relevant. In: COH2 Balance |
Thread: weird match up ever.30 Jul 2021, 13:11 PM
AxesOP In: COH2 Bugs |
Thread: Fallshirms are OKW power creep29 Jul 2021, 10:43 AM
Well I tried. Nothing more for me to do here. In: COH2 Balance |
Thread: Fallshirms are OKW power creep29 Jul 2021, 01:36 AM
It won't work vs any decent OKW player. Assuming that 'somehow' they haven't booted you off the field with infantry alone (a major stretch), then the Ausf J will be the final nail in the coffin. They'll send your army running, blow up your caches (if not already) and very likely have double rak waiting for you at minimum. Ausf J has 38%+ pen chance vs Comet frontally as well, so to be ignored at one's own peril. Comet won't help you one bit against that, not even Tiger will beat that comp. Panther also has 1 hit more of HP and better range to boot. In: COH2 Balance |
Thread: Fallshirms are OKW power creep29 Jul 2021, 01:01 AM
The problem is that you'll never make the Comet because the Pz IV is helping roll your entire army. Or if you do, there's a wall of AT waiting for you and maybe even a JP4. You're playing to OKW's strengths, their late game is better, and they'll be extremely aggressive early on to try and buy room. And even if you get the Comet, they have the Panther which is overall a better AT platform and can outslug Comets consistently. In: COH2 Balance |
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