
Profile of aerafield
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Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Currently Browsing: Undefined
Steam: 76561198062101687
Residence:

Nationality:

Timezone: Europe/Berlin
Game Name: [NS] aerafield
Currently Browsing: Undefined
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Post History of aerafield
Thread: Nice game with nice player...7 Oct 2020, 20:00 PM
lmctx Pog In: Replays |
Thread: Panzerfüsilier Squad VS Volksgrenadier5 Oct 2020, 00:24 AM
Still can someone answer with actual numbers and stats. I once learnt that PF with g43 arenot snipers they are more SMG.in my experience they are smg not long range at all. Actaully g43 make them worse than volks long range. They annihilate at close rane. Get numbers pls https://www.coh2db.com/stats/ Their K98 and G43 stats are up to date and as you can see: - at long range, the K98 of both squads is roughly the same.... but on mid and short range its pretty garbage compared to volk version. - The G43 is a bit better than stg44 on closerange but at midrange, the volk stg is better. On longrange its roughly the same again. So in total, the fusiliers with G43 have a tiny tiny bit better longrange dps and better closerange cuz of the 6th model. And slightly better moving dps (stg44 isnt bad here either with 0.75 accuracy modifier). But personally I dislike fusiliers. They're more expensive (mp and ammo) than volks but for what? DPS that is -to me- barely noticeable any better because most fights happen on long to mid range. Also, locking in a commander immediately at the start means you can get counterpicked or counterplayed. And trash early game if the enemy closes the distance. Also keep in mind: - no sandbags which can be a pain in the ass if the map doesnt offer good cover - no incendiary nade so you cannot deny cover/houses - no veterancy self-heal - volks get a -10% received accuracy bonus at vet 1 already. Fusiliers are target size 1 until vet 3, where they then have the same target size like vet 3 volks. Meaning they can drop like flies before that. 10% less damage from small arms fire can make a huge difference in the early game https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide But yes, looking at G43 fusiliers in a complete vacuum, they are the superior squad In: OKW Strategies |
Thread: Ally destroys my base4 Oct 2020, 23:08 PM
https://community.companyofheroes.com/discussion/246442/player-reporting-guidelines In: Replays |
Thread: How do you guys know so much about units and the game?30 Sep 2020, 19:39 PM
Oh and the most basic other stuff is something that I learnt over time through google and asking other people. Short version: Target size: The value that determines how easy it is to receive a direct hit by the enemy with this unit. If a unit has a received accuracy bonus, it means that the target size of that unit gets lowered. Infantry also has a target size which is usually between 0.5 and 1.25 Accuracy: The accuracy value is the chance -multiplied with target size of the enemy- for a direct hit. For example: If a panzerschreck has 4% accuracy and an IS2 has 22 target size, that means 4*22 = 88% chance to hit. Note that the accuracy values depends on how far the target is away Scatter: If a shot misses (accuracy RNG roll failed), then it scatters around the target. AoE: Area of effect, the area in which the projectile deals damage. Burst Duration: Keeping it simplified, this value basically determines the rate of fire of full-automatic weapons at certain ranges In: COH2 Gameplay |
Thread: How do you guys know so much about units and the game?30 Sep 2020, 19:34 PM
Where do you guys get all the unit stats and all the data on how units are able to perform or when they are not performing correctly? https://www.coh2db.com/stats/ ^ 80% is up do date, and the other stuff is something that I try to remember from the patch notes of the last 2 years. Two other very important guides if you wanna learn stuff: https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide https://www.coh2.org/guides/88945/the-coh2-ability-guide-mark-2-0 Knowing all this stuff is not necessary to be a high level player but it can make a noticeable difference In: COH2 Gameplay |
Thread: Please help me choose commanders.28 Sep 2020, 21:24 PM
I forgot to mention I am a 1v1 player. I hope you saved your money. All of them are either meh or horrible In: COH2 Gameplay |
Thread: upload by request28 Sep 2020, 12:46 PM
Also this: In: Replays |
Thread: OKW in team games absolute useless22 Sep 2020, 10:39 AM
I will maybe do it at a later date, but not sure In: OKW Strategies |
Thread: OKW in team games absolute useless21 Sep 2020, 14:01 PM
First of all, I don't think at all that OKW is bad in teamgames. The only thing which is bad is being not mixed (2x OKW without wehr) on one side on an open map like Whiteball for example. Some basic tips I can give you: 1) always 2-3 volk squads with stg44 or fusiliers with G43, whatever you prefer, I personally prefer volks 2) I recommend building 1 kubelwagen and -depending on the map- either rush them forward or use them to back-cap. The vision of the Kubel is important so you can pick good engagements rather than running blind into MGs or sandbag squads all the time. And once it's vet 1 you have powerful "maphack" 3) vs brit and/or soviet maxim players ---> always 2-3 LeIgs from medic HQ 4) vs USF pakhowitzers, a fast stuka zu fuss is recommended 5) build raketen immediately once you see a bren carrier or any other scout car. Until it arrived, park the squads in a house or behind heavy cover (sandbags). If its a soviet car with flamer and no wehr grenadier, mine or sturmpio is nearby, retreat instantly. 6) Commanders: Feuersturm is highly recommended! And it's overlooked by many players. Sturmpio flamer is super strong on urban maps. LeIg incendiary rounds destroy emplacements, FHQs and garrisons fast. Opel Blitz gives you a healing + forward reinforcement option if you went stuka zu fuss. And its the only doctrine that can destroy howitzers with an offmap strike. If none of the situations for feursturm apply, you can basically pick any commander honestly. In 4v4, the Jagdtiger doc is not a bad idea on the narrow lane maps. 7) always look into the enemy HQ at the start of the game. You can see if you are up against brit, USF or soviet on your side. USF and brit HQ is visible even through the fog of war, and if nothing can be seen it means it's a soviet HQ In: OKW Strategies |
Thread: OKW in team games absolute useless21 Sep 2020, 12:35 PM
How can i provide a replay just to show u an 3xample of over versatility scroll to the top of this site and click on "replays", then "upload a replay" In: OKW Strategies |
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Latest replays uploaded by aerafield
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Someone make a YT video out of this retarded bug pls :Dby: aerafield map: Lazenrath Ambush3-1,299
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aerafield
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Most online: 2043 users on 29 Oct 2023, 01:04 AM
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