How did axis lose on this map?
losing numerous vet 5 units due to sloppy micro (I guess, I didn't witness it so it could have been lag etc. too ofc), and imo inefficient KT usage on north-east
Thread: vs rank 6 AT 5 Jul 2017, 20:15 PM
How did axis lose on this map? losing numerous vet 5 units due to sloppy micro (I guess, I didn't witness it so it could have been lag etc. too ofc), and imo inefficient KT usage on north-east In: Replays |
Thread: is still maxim spam?5 Jul 2017, 10:02 AM
Joris is back! ![]() Time to stop the "chiness victory shuttle" ![]() In: Replays |
Thread: vs rank 6 AT 5 Jul 2017, 10:00 AM
Which is meaningless since they will never be able to beat the good old Shit-tard Summer map memes for the people who remember ![]() In: Replays |
Thread: CoH2 2v2 Map-Making Contest4 Jul 2017, 13:52 PM
I would consider adding more than 3 maps and removing 6+ from the 2v2 pool. +1 like 50% of the maps in the 2v2 pool are utter trash Btw is this Curation Process mentioned in the article new? Cos I simply can't imagine that anyone voted garbage like Pripyat, Lisores or Caen to the top last year In: News |
Thread: Relic wanted feedback for CoH1 vs CoH24 Jul 2017, 11:10 AM
I think that CoH2 beats CoH1 in almost every single aspect. True sight, better and comfortable mechanics, territory design + capping system. Well ok, teamgame balance isn't perfect at all since forever, but that counts for CoH1 as well. Teamgames are almost impossible to balance. There are only 2 things about CoH2 that I hate with a passion compared to CoH1, and that's 1) the stupid mortar design in this game. In CoH2 we have mortars (that includes the OKW ISG) with a brainless auto-fire range. And why the fck is a single mortar shell capable of wiping an entire full health squad in this game???! 2) the Forward Retreat Point nonsense for 3(!) factions in CoH2. FRP is a mechanic that not a single competitive RTS needs. In CoH1 there was only the Brits and their FRP bren blob + lieutenant meta, and that was alrdy annoying enough In: Lobby |
Thread: Company of Heroes 2 Not so Balanced US Forces need real Buff3 Jul 2017, 20:45 PM
Agree with the 2nd part of your sentence, that counts for random mode at least. But people who claim that the balance of 2v2 (and up) is fine if you compare axis and allies, should pls either play the game or just stfu. Ofc this posted statistics is influenced by random aspects, but tbh the winrate difference between axis and allies (implying the stats are accurate), indicates something clear nevertheless. In: COH2 Balance |
Thread: [1vs1]Inane EliteVideoGameMasturbater vs webster.b3 Jul 2017, 15:42 PM
In: Replays |
Thread: Company of Heroes 2 Not so Balanced US Forces need real Buff3 Jul 2017, 12:57 PM
USF is fine, the only thing which is cancer for USF vs is OKW kubel (spam) on long range maps in early game. Thats why I think a WC51 Jeep in the Barracks would be an awesome change but thats all In: COH2 Balance |
Thread: c.B vs THe Silvers 23 Jul 2017, 10:24 AM
Error loading replay. File invalid works fine for me In: Replays |
Thread: You have been disconeccted. Help please2 Jul 2017, 14:34 PM
Well assuming that you already checked your internet connection and came to the conclusion that your internet is fine, I need to ask: Do you share your Steam account via family share? Cos If someone logs in with your account while you are ingame, you get always disconnected on steam (as long as you didn't reach a certain high "steam rank" if I am not mistaken). If Relic servers would have an issue, then there would be a different pop-up and not "You have been disconnected" I think In: COH2 Bugs |
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