So whats the deal with the walking stuka now?
Before its was very easy to dodge a strike, now since it has less precision, wont it be even easier to dodge?
The pinpoint accuracy from (vet 0) stuka on any range made it
1.) OP vs support guns since they usually were
not able to dodge the barrage in time, even if you react immediately. (+ keep in mind that a Stuka can hit the field very, very early compared to other rocket artillery)
On top of that, the stuka rockets often instantly destroyed crewed guns, even if they were fully repaired (which seemed to be a bug since you can't destroy support guns while they are crewed, but only damage them to 99%)
and
2.) very inconsistent and weak vs mobile infantry, with one exception: So called "clusterf*ck" maps such as Trois Ponts or Semosky, which are like stuka-heaven
Let's see how this new scatter behavior affects these 2 issues.
I just hope that AoE hasn't been decreased too much. A direct rocket hit should still decrew a support gun and cause severe model drop to inf squads
