Nobody complains about bunker spam cuz it's not an issue. Sure, it is annoying on certain maps, cuz the wehr bunker cannot be damaged by small arms fire (unlike USF bunker), and has like vet 2 sniper sight range which is insane.
The sight range is maybe the only thing that deserves a nerf, but apart from that all good.
Profile of aerafield
General Information
Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: Why no one complains about Bunker spam?9 Feb 2018, 12:55 PM
In: COH2 Balance |
Thread: Relic leaves Dawn of War 3 behind8 Feb 2018, 21:07 PM
when was it released? like year ago? and it's already dead, thank god, now Lelic must put some other 1st place reward in their tourneys I have heard the 1st price of upcoming Relic tourneys will be 100k supply coins for each player, instead of 50k + DoW3 like before ![]() Probably some Relic T-Shirts as well if we are lucky ![]() And yeh, DoW3 was released April 27th 2017 I think, so not even a year In: Lobby |
Thread: Scotch, Isildur vs Capitano, Panzer Poacher7 Feb 2018, 22:25 PM
Indeed atm i like this map more as axis in 3vs3. Last patch it was perma vetoed. Thx to the mortarpits and landmatraz. Imo it still deserves a perma-veto as axis, in 3v3 at least. What are you supposed to do if the allies players turtle? You have no real opportunity to do a flanking maneuver on this map. If they get rocket arty(and they will), it gets even more messy because due to the map being very thin, units tend to be clustered together and you barely have any space to dodge the rockets ![]() --> usually no exciting gameplay, and the classic "axis need to win the tank battle or they will get erased by arty spam" on this map In: Replays |
Thread: Funny bug7 Feb 2018, 21:26 PM
Do not pay any attention to the gameplay of this replay... it is very boring. However, I spotted a hilarious bug, happening exactly at 22:34 with the Sherman Firefly of the brit player near the ammo point. ![]() As we all know, if a tank reaches 0 HP, it either explodes immediately or it continues being alive for ~2 sec before it burns out. In this example, the tank was about to burn out, but during these 2 seconds, it got repaired by a USF vehicle crew squad with the "crit fix" ability. This is what happened next, the picture was taken 5 seconds later... ![]() The hatches were open and emitted smoke (as usual when a tank got destroyed and burns out), and the tank scout was stuck in a weird position permanently, but the sherman firefly was still alive! ![]() It was possible to fully repair and use the tank normally, as if nothing happened. The hatches stay open and the scout is is still stuck in a weird position, but apart from that, just a normal Sherman Firefly ![]() ![]() In: Replays |
Thread: Scotch, Isildur vs Capitano, Panzer Poacher7 Feb 2018, 17:24 PM
In: Replays |
Thread: Rebalancing Sniper Counter for Ostheer6 Feb 2018, 10:07 AM
I agree that the 222 deserves some additional anti sniper power buff. They have done it in the past already (along with all other scout cars), but it wasn't enough on 222 since it only affects the coaxial MG (I think), not the 2cm gun. This "2x soviet sniper with inf wall in front of it" strategy is boring and cancerous, however it is not unbeatable. Imo the best counter strats are for OST: G43 gren spam and constantly flank with sprint burst. If you are afraid your micro isnt good enough, then just get a huge G43 gren BLOB and use tactical movement. (Lightning War Doctrine) ... and OKW: Valiant assault spam. Since the patch it is very accessible(70 mun only), and a duration of 45sec followed by 15sec cooldown is just insane. Btw
What replay? ![]() In: COH2 Balance |
Thread: Infantry models not holding guns.5 Feb 2018, 17:39 PM
welcome to coh. this bug is in the coh franchise since 11 years. probably will stay unfixed, like many other bugs yeah but this bug occurs a lot more often since last patch, has something to do with the new squad AI I think In: COH2 Bugs |
Thread: Well okay4 Feb 2018, 22:30 PM
Is this a legit salt post from jae and luciano :thinking: but they both so nice D: Luciano isn't nice, he is a very mean bully lately ![]() In: Replays |
Thread: Solution to hmg spam1 Feb 2018, 19:57 PM
Never had a single problem with MG spam since the last patch. Play OKW vs someone who spams(3-4) Maxims or .50cal on you and then say that again If it's not minsk pocket and vs a player that knows how to use his HMG's (A-move with inf support), it can be giga-cancer for OKW ![]() P. S. .50cal can be spammed and it makes sense to spam it cuz it's an aggressive HMG that can be A-moved . In: COH2 Gameplay |
Thread: Brits p2w31 Jan 2018, 14:20 PM
Oh Bravus, when will you mentally evolve I wonder ![]() In: COH2 Balance |
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Latest replays uploaded by aerafield
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VS
╬OKH╬ KK'n'D
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
NigsTongueMyAnus4$
Monkey_on_the_car
[NS] aerafield
OKH vs randoms :Dby: aerafield map: Unknown4-1,467 -
VS
[NS] aerafield
[NS] Seoul
PaPaSmurf
Bear Grylls
╬OKH╬ KK'n'D
╬OKH╬ Mari0o
╬OKH╬ WalkAlong
╬OKH╬ Sanya V.Litvyak
VS. OKH Clanby: aerafield map: Lorch Assault1-1,340
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If it's not minsk pocket and vs a player that knows how to use his HMG's (A-move with inf support), it can be giga-cancer for OKW