OKW – Eastern Reserve doctrine
Theme: OKW commander base on unused ostheer units and abilities in order to fill the main gaps in OKW design and revamp the already available units in other commanders.
Unit and Ability Roster:
SLOT 1 – Panzerfuzziliers
the units comes really late, therefore it less relevant replacement for volks squad. Unit could be revamped in this way:
• 0 CPs
• Unit starts with cooldown so player won’t be able to spam them right away from the start.
• G43 upgrade
• AT package available – unit can be upgraded with 2x panzerbushe AT rifle to better fight tanks (the performance similar to AT PTRS for penals). It also gives Tank detection and “Hit the dirt option” (similar to guard squad ability)
SLOT 2– Pak40
Idea is to give OKW replacement for inefficient rakketenwerfer. Allow OKW to have mainline AT weapon that can fight tanks at 60 range.
• 2CPs (or available at HQ after any truck is setup)
• cost: 320 MP
• Ostheer vet system spread around OKW 5 vet measure. Same vet requirement
• Vet4 ability – camouflage – unit is hidden in cammo, cannot move but first shot gets accuracy and penetration bonus.
SLOT 3 – Opel blitz – support truck
Main idea is to increase its utility compare to current version. In order to balance Opel blitz available in Assault Support (ostheer commander) and Firestorm (OKW commander) following changes was made:
• 2 CPs
• Cost: 250 MP and 10 fuel
• While locked can heal and reinforce nearby units (same as USF ambulance)
• Can be transform into mobile resources cash [option available in ostheer version]
SLOT 4 – stuka zu fuzz coordinated artillery barrage
OKW faction mainly lacks of call-in heavy artillery barrages focused on small area to allow player to destroy certain defensive positions or artillery position. Same as ability available in Firestorm doctrine.
• 10 CPs
• 200 ammo
• Increase damage of this ability to allow deal more than at least 50 %hp of braced emplacement
SLOT 5 – Tiger tank “E”
Panzerkampfwagen VI Tiger “E” can be called on the battlefield (replaces TigerAce in EliteTroops commander)
• 12CPs
• Cost 630mp 230 fuel
• Ostheer vet 5 spread across vet 1-4 okw system
• Upgrades: tank commander: slightly increase accuracy and sight of a unit
• Only 1 in the same time can be deployed on the battlefield. Exclusive with KingTiger
• The main difference between this Tank and ostheer version is a versatile list of abilities:
_o Vet0 – ambush camouflage – unit can hide and be invisible to the enemy units. While revealed gain accuracy, penetration and vet 4 damage bonus. Free ability
_o Vet1 – smoke shell (same as brits smoke shell) or panzer tactician – standard price
_o Vet 5 – Locks turret movement at 90o but increase damage from 160 -> 200. Free ability, can be disable.
Strategies and Rational:
Main idea is to give OKW replacement for current basic units. Most player hate rakketens, they want unit that is more efficient and reliable. Sturmpio aren't upgraded with shrek becouse you really need a sweeping squad, especially in high lvl game so you basicly have to count on your own tanks. Pak40 gives diffrent strategic approach to Antitank build. Additionally Panzerfuzzilier are perfect to replace volks build used over and over in every game.
Tiger tank will be the second call-in tank for OKW (i don’t count SturmTiger becouse it’s more like a suport heavy tank than a mainline battlefield unit). Compare to other faction where list of commanders with call-in units is longer OKW has only CommandPanther. One of the reasons why SpecOps is so popular is that call-in Panther allow player to go more heavily T1, T2 build. Tiger tank would be a natural replacement for Command Panther. Unit will base on a list of abilities
I like this one, but doesnt it sound a bit too strong and too versatile?