

Thread: Overwatch NO.1 25 Jan 2019, 07:24 AM
The chat ![]() In: Replays |
Thread: New Commander Submission - USA24 Jan 2019, 20:17 PM
Special Support Company Dozer Blade - 0 CP - same like in mechanized company (sherman can now be upgraded with a dozer blade) Fire Up! - 2 CP - same like in rifle doc - can also be used by Rangers - remove the exhaustion debuff or decrease the price from 15 to 10. Rangers - 3 CP callin - same like in heavy cav. company - cost from 400mp to 350mp - reinforce cost from 32 to 30 155mm Artillery Barrage - 8 CP - same like in Mechanized doctrine (which can be called in by the WC51 jeep there) Sherman Calliope - 10 CP - either revert the "delay between rockets" nerf OR the "rocket AoE + damage" nerf. In: Lobby |
Thread: New Commander Submission - SOVIETS24 Jan 2019, 20:07 PM
Special Ambush tactics Anti Infantry Partisans - 1 cp - same like in Partisan doc - reinforce cost from 26 to 20 - vet 1 tripwire flares replaced by +10% accuracy and -10% received accuracy ZiS gun camouflage package - 2 cp Sniper Hero "Ania" (already exists in the game files) - 3 cp callin - 400 mp - limited to 1 on the field....this also includes standard snipers. Cannot be called in if there is already at least 1 standard soviet sniper on the field. ( - if a standard sniper is in production while Ania gets called in, the standard sniper gets cancelled with a full refund of the 360mp ) - callin ability recharge has a cooldown of 900 seconds. ![]() 203 mm B4 howitzer - 8 cp - rotation- and (de-)setup - speed changed to the level of the ML20 Howitzer. This makes it possible to use the b4 howitzer close to the frontline... pretty much the only place on the map where it is useful. High risk, high reward in some situations. IL-2 Schturmowik Loiter planes - 12 cp In: Lobby |
Thread: Input lag for (german + EU) Players24 Jan 2019, 19:49 PM
Btw from watching some of his streams, I can confirm that Kimbo has it as well. And only in evening time In: COH2 Gameplay |
Thread: Input lag for (german + EU) Players24 Jan 2019, 19:34 PM
Yup having this exact issue since the sector assault hotfix patch In: COH2 Gameplay |
Thread: I think the comet tank is due for a buff.23 Jan 2019, 22:48 PM
Yeh I think comet needs either a AI or AT buff (but not both). AI buff so it is more versatile or AT buff so it doesnt get stomped into dust by any tank who has more AT power than p4 anymore. Right now the comet just sucks hard vs Infantry, Panthers and JP4 so it's not worth the investment. In: COH2 Balance |
Thread: Unusual amount of sync errors this patch?23 Jan 2019, 22:40 PM
Somehow I didnt have a sync error in weeks. And I used to get them all the time In: COH2 Bugs |
Thread: How can i fight with blob with soviets in early game?23 Jan 2019, 20:01 PM
I personally think that penals behind cover can deal with blobs a lot more efficiently than maxims, in case the blobber isnt a complete moron and walks head first into the maxim every time. |
Thread: List of things that need to be hotfixed. Relic please.22 Jan 2019, 12:05 PM
Why did you add the heavy tank changes at the end since they have nothing to do with the last patch, so they're not a hotfix? If it was not just about last patch, there is a list of things that should be changed first before the heavy tank stuff IMO Oh and I disagree with the USF points. Assault engineers might be a bit too powerful in 1v1 (dunno), but in 2v2 and upwards they are still doo-doo trash especially vs OKW. It only makes sense to get 1 squad for flamer on urban maps maybe but that's it. Same for Pathfinders, I dont think they are OP. They got no snare, no grenade, and they are really bad in a cover engagement, even if you use light cover vs them. In: COH2 Balance |
Thread: New Commander Submission - Discuss21 Jan 2019, 16:54 PM
Yeah I was thinking about Hull Down as well, I had the idea of maybe changing it in a way that it's a permanent upgrade? For example +80 health for 40 munitions (but no other bonus), and the vehicle can still move normally. Would be similar like the dozer blade upgrade from sherman (mechanized doc) then but with less health bonus and no heavy terrain crush. I explained it a bit more detailed in my Panzerjäger commander suggestion, in the Bold text part I think the Hull Down as it is right now just has no place in this game. Why would someone want to get a tank to sit around on 1 spot with it? You can get HMGs and PaKs for that. And if it would get some serious buffs it would probably become OP. In: Lobby |
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