Panzerjäger doctrine
PaK 40
- same like Ostheer one
- 2cp call-in
- vet 4 and 5 maybe +5 range and +20% movement speed (?)
Ambush tactics
- 2 cp
- Sturmpioneers upgraded with a panzerschreck now get camouflage while in cover and a first strike out of cover bonus which grants +20% penetration and +50% panzerschreck damage for 5 seconds
- Unlocks an advanced camouflage package for the P4, JP4, Panther, Puma, and KT :
- Costs 40 munitions
- Once upgraded, sturmpioneers can perform a 10 second action on such an upgraded vehicle which has the same animation like Ostheer hull down
- The vehicle will become immobile and invisible until the camouflage gets cancelled (similar like cancelling hull down) or activated. If the vehicle gets spotted by an enemy unit before it takes a shot, this ability will get nullified until a Sturmpioneer repeats this process
- Ability gets activated once the first shot gets fired: this first shot has guaranteed penetration, stops the immobility and grants a blitzkrieg effect on that vehicle (same like vet 1 ability from p4 or panther). Once the blitzkrieg is over, this ability has a cooldown of 1 minute, then a Sturmpioneer squad can repeat this process. Shares a cooldown with normal Blitzkrieg from vetted P4, Panther and King Tiger if it gets activated
I dont know if this particular ability can get implemented technically, but if yes, the idea is it to give OKW tanks an awesome yet fair ability vs tanks if microed properly. The free blitzkrieg could be used either to quickly drive away or to assault the damaged tank. If the assault fails, you cannot just quickly get out cuz Vet 1 blitzkrieg is on cooldown
If it cannot get implemented I guess it's best to just replace it with Hull Down from Ostheer (but keep the Sturmpio schreck camouflage). Or replace it with a different "small" Hull Down ability, for example: less sandbags in the animation and grants +80 health permanently(but nothing else), vehicle can still move normally and keep it at 2 CP and 40 mun. Rename the slot to "Anti Tank training" or something like that
Anti Tank Panzerfüsiliers
- 2 cp
- 300 mp
- 5 men call-in squad
- spawns with 5 Kar98s
- Same Kar98 performance, health and received acc. like normal pfussies
- Can be upgraded with 2 Panzerschrecks for 120 mun
- Can lay Tellermines
- No snares, no HE grenade , no recon flare, but a concussive stun grenade… similar stats like the one from Sturmpioneers (maybe slightly bigger AoE), stuns any vehicle in its AoE for 4 seconds. (does not follow a vehicle tho like a snare!)
- Same veterancy behavior like normal pfussies apart from: vet 1 decreases stun grenade recharge time by 25%, vet 2 increases concussive grenade throw range by 30% and decreases weapon reload by 10%, no accuracy bonus, vet 4 grants another -10% weapon reload, vet 5 no longer grants passive sprint but +40% accuracy
HEAT ammunition
- 7 cp
- same like in elite armor doctrine
- can also be used by the PaK40 and PaK43
PaK 43
- 8 cp
- Same like in every other doctrine with Pak43
======================================
Idea and further explanation:
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: New Commander Submission - OKW10 Jan 2019, 22:41 PM
In: Lobby |
Thread: vs caesar gg :)10 Jan 2019, 13:37 PM
In: Replays |
Thread: M3 veterancy bug8 Jan 2019, 17:34 PM
Uploaded it: https://www.coh2.org/replay/85162/m3-ht-faust-bug In: COH2 Bugs |
Thread: M3 HT faust bug8 Jan 2019, 17:33 PM
The bug happens exactly at 5min 30sec. If you move the camera to the right fuel point and focus on my M3 halftrack, you will see that the volks panzerfaust aimed at the M3 will kill a model from the Riflemen who are sitting inside instead of damaging the M3. In: Replays |
Thread: M3 veterancy bug8 Jan 2019, 17:18 PM
yeh while they are still inside, and they didnt jump out or in.. the HT with the rifles inside was just moving towards a gren, they fausted it, and the faust hit the rifles while they were still inside the HT In: COH2 Bugs |
Thread: M3 veterancy bug8 Jan 2019, 16:53 PM
Ok I noticed another bug with the M3 Sometimes, if the enemy fires a faust on it, the faust will hit the squad that you carry and kill a model of it instead of hitting the vehicle and causing engine damage. Can someone confirm this bug for other halftracks as well? In: COH2 Bugs |
Thread: vs banzai duo GG :)8 Jan 2019, 12:44 PM
tenno heika banzai! In: Replays |
Thread: M3 veterancy bug7 Jan 2019, 19:23 PM
pretty sure tootsy always swapped the crew with a vetted riflemen squad tho and thats how he got the vet on M3 In: COH2 Bugs |
Thread: M3 veterancy bug7 Jan 2019, 12:36 PM
I think what Katitof wants to say is that it's pretty hard to get vet 3 on a halftrack without weapon upgrade (quad flak or double flamer) and without shared vet In: COH2 Bugs |
Thread: M3 veterancy bug7 Jan 2019, 12:03 PM
This bug is confirmed a while ago. I wonder if it's fixable by enabling shared veterancy on the vehicle crew aswell. (although, that has probably several unwanted consequences) Hmm yeh I already assumed something like that :/ If it's not possible to fix it without allowing abuse or breaking all crews, I think it's the best to change it so the M3 crew cannot leave the vehicle anymore (like Pershing, Priest, Calliope) In: COH2 Bugs |
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Latest replays uploaded by aerafield
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Someone make a YT video out of this retarded bug pls :Dby: aerafield map: Lazenrath Ambush3-1,139
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