

Thread: So how exactly is ostheer not completly spaded?31 Jul 2019, 12:17 PM
Try a different strat other than a-move lmg gren blob maybe ![]() In: Replays |
Thread: So how exactly is ostheer not completly spaded?31 Jul 2019, 09:30 AM
Hmm idk, maybe cuz you are rank 400 with a rank 800 teammate vs 2 top 100 randoms. Struggling with Ostheer in teamgames has nothing to do with a balance issue. It either means the OST player misplayed or the teams were unbalanced like in this case. Especially these narrow maps are pretty easy for Ostheer. And if you tell me now that you still get rekt as Ostheer in teamgames even if the teams are balanced, then pls just watch the games from the current tournament and look what the Ostheer player is doing. Axis won almost every single game last weekend and axis must play mixed (Ost + OKW). But BabyRage in the ingame chat wont help at all ![]() In: Replays |
Thread: Walking stuka needs some adjustments 30 Jul 2019, 22:16 PM
The walking stuka is great against people who dont move their units when they hear the rocket launch. Whenever a B4 howitzer wipes squads (on retreat), I will just say "Just dodge it you noob" from now on ![]() In: COH2 Balance |
Thread: Walking stuka needs some adjustments 30 Jul 2019, 22:06 PM
It comes too early and it's badly designed. It has 100% accuracy in the fog of war basically and its extremely hard to dodge with support weapons (and sometimes impossible). It is complete hit or miss vs mobile infantry squads, yes, but if my opponent reads my movement path correctly then I will lose the squad anyway. It's a complete gamble every time if the opponent presses retreat or tries to dodge it by moving elsewhere. If the reads are correct, then the result is just too devastating.... basically a squad wipe every time then. CoH2 is a RNG game I heard? ![]() And what the fuk is the reason for this unit to arrive several minutes before any other rocket arty piece?? In: COH2 Balance |
Thread: "lost 3 men+Panzerwerf=49 deaths?!" and other tales30 Jul 2019, 16:33 PM
Can anyone explain to me why the kills and deaths are so severely off in post-match statistics? exploding mines (including s-mines) count as lost unit In: Lobby |
Thread: Commandos need buff30 Jul 2019, 12:11 PM
Stop using them like shock troops and start using their camouflage. In: COH2 Balance |
Thread: Game is almost balanced28 Jul 2019, 20:42 PM
Its insane how many people are falling for this troll post ![]() In: COH2 Balance |
Thread: Feedback on UI changes of the game28 Jul 2019, 18:45 PM
Absolutely love the UI improvements from last patch, amazing work! The only "bigger" UI issue that I remember in CoH2 right now is the USF weapon racks unlock upgrade showing an M1919 instead of a B.A.R. In: Lobby |
Thread: British balance - Tommy too strong27 Jul 2019, 23:09 PM
Ive said this in the past already but a big step into the right direction would be to remove sandbags from Inf sections (and Volks). This could already be enough to make both units balanced or very close to balanced at least In: COH2 Balance |
Thread: T0-0CP panzerfusiliers worthless25 Jul 2019, 14:16 PM
on cons it is fine I would say In: COH2 Balance |
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