Not sure about DBP but he KV2 projectile speed got buffed hard in the mobile mode compared to the older version.. this makes the unit way better vs everything and especially vehicles.
In Siege mode however it remained the same slow-ass projectile speed with howitzer behavior
I mean, convince yourself: https://youtu.be/PEFCXazxvP8?t=348
Profile of aerafield
General Information
Steam: 76561198062101687
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: KV-2 projectile changes in DBP22 Oct 2019, 22:03 PM
In: COH2 Bugs |
Thread: Scale caches to game mode22 Oct 2019, 10:31 AM
It's bad and good at the same time. In 4v4 if one team loses a major point or multiple standard points for several minutes, it's not 1 but 4 opponents that out-tech you, making it extremely punishing similar like stealing the cutoff in CoH1. In: COH2 Balance |
Thread: Ideas Regarding Infantry Sections21 Oct 2019, 23:50 PM
see this is what I dont get, why does a person that barely ever plays brits act like an authority on this topic??? Most likely you have no idea about the current issues of brit faction. In case these "competitive 5men sections" as well as "competitive 4men sections with bren" are worse than current 5men double bren sections, then your idea is useless af. (and how do you wanna make 4men squad stronger than live version 5men brens without making them OP af?) Current sections struggle hard vs smart green cover gameplay with volks, obers, pgrens etc. even if fully upgraded and heavily rely on massive HMG, flamer, vehicle etc support... 3 things that can be exploited by the opponent. Doesnt matter if vickers gets buffed In: COH2 Balance |
Thread: Ideas Regarding Infantry Sections21 Oct 2019, 23:03 PM
The formula is simple. welp, thank god you are not in the balance team In: COH2 Balance |
Thread: Brummbar OP plz nerf!!!!20 Oct 2019, 19:23 PM
Ok please show me the free KV8 ability that deletes team weapons from a distance of 60 range. Or where I can build the KV8 if I didnt pick a doc for it. Or the last time a KV8 reliably penetrated tanks in case of a direct hit. I'll wait In: COH2 Balance |
Thread: Unbalanced Matchmaking @ Sturmpanther20 Oct 2019, 11:50 AM
2 things: 2 things: #1 2v2 is a teamgame mode as well you ding dong, with the same matchmaking algorithm. The last time I played 2v2 random last month I searched for 1 minute and got a rank 1200 teammate vs 20, 70. #2 yeah lets remove the gamemode(s) with by far the biggest playerbase. This will be very healthy for the game population In: Replays |
Thread: Can blobing be addressed directly15 Oct 2019, 12:07 PM
In CoH1 was debuffing aura, when the inf. units were close. are you sure this was a thing in coh1? Cuz the brit blobs shredded through everything in this game if you had lieutenant assault and officer artillery strikes. If someone thinks CoH2 blobs are bad, then go play versus brits in CoH1 lol In: COH2 Balance |
Thread: Can blobing be addressed directly14 Oct 2019, 22:28 PM
Sturmtiger actually got buffed against blobs and not nerfed. Rocket artillery is still very good and pls tell me about an anti blob offmap strike that got nerfed In: COH2 Balance |
Thread: Can blobing be addressed directly14 Oct 2019, 22:27 PM
?? Both katyusha and calliope are good at killing blobs In: COH2 Balance |
Thread: Can blobing be addressed directly14 Oct 2019, 21:58 PM
It was addressed directly, everything that could wipe a blob was nerfed to the ground long time ago. demos and...? In: COH2 Balance |
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Latest replays uploaded by aerafield
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Someone make a YT video out of this retarded bug pls :Dby: aerafield map: Lazenrath Ambush3-1,470
56693565385653756438553875515554988545885428154072
Livestreams
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