I agree that Pgrens into Ostwind can be very potent strat. Locking panzershreks behind T2 building or after upgrading BF3 is worth testing.
That's a good idea, either the T2 building or BF3.
Thread: Thoughts on Panzergrenadiers3 May 2019, 09:02 AM
That's a good idea, either the T2 building or BF3. In: COH2 Balance |
Thread: Bolster Musings3 May 2019, 08:24 AM
If bolster is getting delayed, are we going to give tommies a 50% dodge chance against snipers? UKF sniper could be given the same ready aim time as the ost and sov sniper to make countersniping easier, imo. In: COH2 Balance |
Thread: Pathfinder Veterancy gain2 May 2019, 22:28 PM
They still got the same small vet requirements as a unit you'd get at CP1 instead of CP0. Another proof of a short-sighted change. Well, they are at a 50 second cooldown now instead of 18 seconds, so now they vet 32 seconds later (lol). See 8.0 changelog. In: COH2 Balance |
Thread: Bolster Musings2 May 2019, 22:23 PM
How about: A) Let bolster require either AEC tech / Bofors tech / Platoon Command tech first, so you can't go super early bolster. Or: B) Restrict 5 men Tommy squads to A.Soldiers's recon section upgrade idea. Brens would only be for four men Tommy squads and be buffed accordingly. RE's get a seperate muni upgrade. In: COH2 Balance |
Thread: Comet tank has been too nerfed.2 May 2019, 21:20 PM
Can't we give the Comet some more splash damage? Besides the Croc and Centaur, UKF tanks aren't that good vs infantry. In: COH2 Balance |
Thread: Discuss - New Commander Patch Suggestions2 May 2019, 18:21 PM
For what it's worth, credit to Miragefla for consistently organizing 1v1 and 2v2 games in the mod. I mean, he has a personal stake in it, but it's still effort and ought to be recognized. Still a new commander tourney doesn't tell the full story. For example, I believe the commander that benefits most from the Ostheer changes is Infantry Doctrine. It's already strong now, but with next patch you'Il have both a strong light vehicle without the need of T2, a decent AT option with double Schrecks and a tank that's 30 fuel cheaper than the P4, while still being effective. The Centaur rush of olden days will be restored, I have forewarned the community! In: COH2 Balance |
Thread: Discuss - New Commander Patch Suggestions2 May 2019, 14:59 PM
I'm afraid we will only have a full understanding of its power level when the patch becomes official. New commander vs new commander doesn't say much. In my current view, if SVT conscripts prove to be strong, it will probably become pretty popular in 1v1. If Penals remain the better choice, Airborne will become the next NKVD. In: COH2 Balance |
Thread: Discuss - New Commander Patch Suggestions2 May 2019, 14:51 PM
The only thing it really offers is SVT conscripts. The Airborne Guards are just worse Shocks / Guards in their respective role. There's no guard PTRS's or M-42, so light vehicles will bully you all the time. The doctrine has very high munition costs because of the dshk, expensive DP's, weapon crates and skillstrafe. Giving Combined Arms (my preferred option), you'd be given something that can help in the late game if you're already well established. It won't do much if you have an inferior composition on the field. Add on top of that the high munition cost of this doctrine, it wouldn't be easily spammable. Otherwise, how about a completely different idea. We don't merge the Rally Point and add no new commander slot, but add the option for Airborne Guards to upgrade 2 elite zooks, how's that?
My point was: 15 muni sprint is not a very strong ability, it's good, no more. In: COH2 Balance |
Thread: Pathfinder Veterancy gain2 May 2019, 14:16 PM
I can confirm, I've noticed this in cheatcommands when testing squads against each other. They vet faster than grens. In: COH2 Balance |
Thread: Discuss - New Commander Patch Suggestions2 May 2019, 13:39 PM
Again, I don't think merging the Rally Point and Airborne Guards is a problem. Consider Rally Point would be nerfed in some aspects (no med kits, FRP or full reinforce). It can't be placed at 0 CP like USF beacons, because it would be merged with the 3 CP Airborne Guards slot.
"[...] When Combined Arms is active, only the Combined Arms reload and accuracy benefits would apply to the unit, not the veterancy bonuses or any others. This means that a veterancy 3 Pershing, along with many other veteran USF units, will fire slower if you use Combined Arms with them." I just checked. The Su-76 (-25% with vet), Su-85 (-20% with vet) and T-70 (-20% with vet) would benefit in any case (Combined Arms gives -30% reload), while a vet 3 t34/76 would have a hampered rof (-44% with full vet). It's about the same for USF vehicles, except the vet 3 Pershing, which gets -50% reload at vet 3, and a fully vetted Jackson, which gets -32% reload. The infantry buff should just be changed to normal +25% accuracy, like other infantry buffs, because the exclusive +30% accuracy nerfs almost all vetted infantry. Remove the other infantry bonusses.
For reference: a 3x radio net M4C gets 1,95s reload at vet 3 Vet 0 T34: 6,1 reload Vet 0 T34 + 3x Radio net: 4,45 reload vet 2 T34: 4,88 reload Vet 2 T34 + 3x Radio net: 3,56 reload vet 3 T34: 3,42 reload Vet 3 T34 + 3x Radio net: 2,49 reload You have a point. Luckily, it's possible to balance abilities, so I propose: - Make radio net a passive unlock at vet 1 for T34's with Soviet Airborne doctrine. - If a fully radio netted T34 is deemed too powerful, only allow radio net to stack twice for T34's. If the Soviet player can keep all his T34's vetted, I congratulate him on his good play.
Again, I don't see how any of my suggestions will make Soviet Airborne the new meta. Soviet Airborne lacks elements that have made the current meta commanders meta, namely: light vehicle stopgaps (M-42, Guards), advanced mediums (T34/85, KV1) and heavy call-ins (KV2, IS2). None of my suggestions add these.
Sorry for the wrong numbers. I still don't see, however, how molotovs and sprint are a problem for balance. It's not like conscripts oorah'ing and throwing molotovs is how Soviets are played these days. If you would use your riflemen like that, you'd bleed yourself dry, considering their lower numbers and higher reinforcement cost. USF molotovs are still 50% more expensive.
Ìf you allow your MG42 to be flanked without response, it's your own fault, even if the enemy has sprint. Remember that Fire Up is currently behind 2 CP (should be 1 CP imo), a time when you should have enough units on the field to screen for your MG42.
A) If a 15 muni sprint is very strong, then what is a 10 muni sprint that also allows your units to upgrade camo? I'm just asking for a non-useless ability to replace Cover to Cover. B) An interesting idea. Better than this overpriced Cover to Cover concept. In: COH2 Balance |