I'll probably give them a grenade as powerful as the ones fusiliers carry when they upgrade. I mean its is a assault package after all.
The extra veterancy isnt a bad idea too.
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Thread: Conscript PPSH assault package1 Nov 2020, 15:35 PM
In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry30 Oct 2020, 08:07 AM
It has 70 range. For a single skill shot and (a bit far fetch) that can bounce off the kt (super slim chance vet 2 brummbar) its quite alot for 90 muni. I know its different but it makes me think of the ISUs concrete piercing round (which is underrated) that is 70 muni that is great against everything that no one uses. Its just a tad too expensive. Matching the ISU concrete round price (70 muni) and upping it pen would do because most armor will be to mobile with the only exception of crippled or heavy tanks. In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry30 Oct 2020, 00:51 AM
Wow, my failed reading comprehension. Anyway, looking at the pershings ability has to offer it is criminaly overpriced. In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry29 Oct 2020, 22:16 PM
You probably already know this but the ap round is a skill shot, you more than likely miss the panther due to its speed. Also, you get a cue if the player is firing a skill shot because the turret won't track and lock in place (goes through objects, best used when not in sight). In turns of vet, the panther would have a huge mobility advantage thanks to blitz (and slight armor) over the pershing while the pershing would have accuracy. In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry29 Oct 2020, 20:31 PM
I love how people just assume USF has 250mp lying around just to make the 640mp 230fuel tank with 270 armour repair on time. I generally keep my rear echelon alive but its naive to think that loosing said echelon that getting a new one won't have an impact like loosing any other engineer. In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry29 Oct 2020, 20:15 PM
I think the general consensus that the pershing suffers from anything above 1v1 due to increase armour and at presence. Likewise, using your vehical crews to repair your pershing risk increases considerably every gamemode from that point due to increase presence of units and especially artillery. Also I hate sacrificing field presence. Getting fresh rear echelons isn't too much of a problem its just feel abit unnatural . Ill be interested to try sanders trick through if I can get any armor on field. In: COH2 Balance |
Thread: Zis Barrage need longer cooldown28 Oct 2020, 13:08 PM
ZiS Barrage has 15 to 80 range. Confirmed! Old sight that is out of date. The Zis barrage has 60 range. In: COH2 Balance |
Thread: [OKW] FlammPanzer Hetzer 26 Oct 2020, 12:39 PM
I think is needs more frontal armor and a smaller hit-box. It has a target size of 15 (kubel is 14) so no absolutely definitely not that. In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry24 Oct 2020, 05:18 AM
The more I use it, the more I realise how the faction itself isn't designed to have a heavy tank. Point 1: Usf is armor designed around the ability to self repair and are also efficient at their intended purpose. The point is, how late and again with what it brings isnt good enough to warrent its price. Point 2: directed towards the pershing, your rewarded less for keeping it alive compared to the IS2 and Tiger. Point 3: buying new squads of rear echelons is annoying as you need to upgrade them have a chance to vet or even keep alive. Point 4: you need to commit to getting the pershing but you cannot afford to do that as usf especially. I would consider reverting its health back to 800 and giving it 20% damage reduction to allow faster repairs as axis at typically have higher rof than pen is a fat problem for the pershing. Also about nerfing its speed for armor, its really its acc/dec that gives the advantage. If its speed was nerfed it would not be much faster than the tiger (tiger 5.4, pershing 6). One question, is it possible to get rid of the pershing 1 second wind down? I know other tanks like the panther have it but between the 3 heavies, why does the pershing have it? Thinking about it this makes the reload bonus (in general) not really the full bonus. In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry22 Oct 2020, 05:56 AM
I think nerfing the speed for 300 armor and adding the speed back through veterancy could work, I mean looking at its vet it has the lease bonuses out of all heavies price around it (no range, rotation or top speed for obvious reasons although I think it should get 5+ range). Anyway, I would replace vet 2 crews defense since no one would really miss it. After playing around with it for a while, I cannot justify its cost and timing with what it brings. Panther has higher acc/dcc and top speed than the pershing, it really dosnt help its case. In: COH2 Balance |
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