Its a COMMANDER Panzer 4, you know? It means its not for the fighting but for the logistics.
I always wanted it to be a puma. Better mobility, more fragile, good enough gun. Rommel style 
Command panther and tiger are useless in a fight are they? Comissar is good in a fight, new artillery officer is pretty good too, the sturm officer and command p4 are the only ones that suck. It's because their auras are so strong that the unit itself is punished for it. They probably did that for balance but in the cmd p4s case it just makes its value very inconsistent. Super strong in teams, not really in 1v1
The brit command vehicle gets some serious combat penalties, but you can also choose the tank so there's gotta be am extra trade-off |
I dont agree on neither. Pz4 tank chassis are not fast enough to promote too much skills and its stubby gun has to be bad otherwise the babysitter will become the babycarrier
The entire point is that it shouldnt be as much of a babysitter as it is due to the fact that you get so much more out of it in team games just by sitting it behind even more units. Its also less attractive in 1v1 because its a bigger risk when filling your popcap is the end of any more units fighting for your team
Buff the main gun, give it a few command abilities that effect single units, and now you have something that can actually contribute no matter what game-type you're playing |
Would make a lot more sense and be equally effective in any game size that way. Could even perhaps make the unit more attractive in 1v1 while making it less of a pain in 4v4.
Yup this is exactly what im hoping for. My idea is far from the only way you could do this, but this the goal |
From my perspective the the -20% to -10% nerf is just inneffective, so there is little reason to debate whether or not it should go through. However suggesting it was "because of the mob" is a joke, that means any change in the changelog can be put up to the same scrutiny, and that would be absurd
Reworking the the aura into an ability or two and making the main gun actually worth something seems like it should be a much more attractive option |
Someone thought it was OP.
The most meaningful sentence in this whole thread.
Yeah, someone thought it was OP, and started this thread too.
Someone thought it was OP, and he was wrong.
You on page 3 of this thread:
Final words on this topic:
Since the most important aspect of the aura is to give medium armour and panthers an extra shot of effective HP and because that results to be very annoying for some players i think the only proper nerf is to make its aura some active ability without munition cost, in exange the tank will loose its firing capability. Given said nerf, the area of effect or the units affected could be changed to adjust the final unit potential.
TL;DR
Does it NEED a nerf? No./ Change something? Make aura active or toggle and loose main gun when the aura is on.
Ironically your changes are even more of a nerf than mine. But maybe you were lying here? After all this was far from your "final words" on the topic |
I have advocated in redesign aura many times and I would rather have CPz IV redesigned but I do not agree with simply reducing the damage reduction modifier from 0.8 to 0.9. The unit would become even less cost efficient in 1vs1 and 2vs2.
I dont agree with it either. It seems to merely be the catalyst for the thread
My suggestions about auras was (and is) that aura should:
1) have the "always on" effects nerfed or even removed
2) have a timed ability that increases performance without cost (or a small cost) with cool down
3) scale with veterancy
Ahh yes this I remember you saying. I like the #3 part especially, and they've already gone that direction with other command units anyway |
now if u want to nerf all auras go make a thread about it, if u want to do only one it's just bias
I didnt make this thread. Or the other one... I have made this exact point in a thread about buffing the sturm officer, except in that case it was because the unit wasnt good enough. The retreat forcing mechanic makes the aura not worth it IMO, but thats not on topic |
Relic's mod team = A mob? Now I've seen it all
If you argue the whole thread something doesnt need changes, then say changes are okay and offer some of your own, then you need to spend some time reflecting on what your point is. I have consistently made mine |
the fun fact is not broken, or we would have "reee axis opie opie C p4 is broken" way before 2 days ago when me and another were checking stats in the shout box
How many times do I have to say that if it was getting nerfed in the first place, someone clearly thought it was OP.... |
Give some buff/debuff abilities similar to commissar and scrap the aura. Maybe one that buffs accuracy and reload of a tank, and one that boosts survivability of a squad. Then maybe a mark target style ability that increases target size/decreases armor of an enemy vehicle. Shared cooldowns of course
Also I think it should get panzer tactician regardless of whether or not the doctrine includes it
Here is my recommendation from the other thread. I would like to see most aura units receive a re-work of this style |