The "problem" with COH2 matchmaking is actually a playerbase issue disguised as a matchmaking one. Even in 1v1, where you only need to match two players, we often see top 50 streamers getting players in the 300s and 400s. For 4v4 you need 8 people, and the elo needs to roughly add up on both sides. COH2 simply never had and never will have a sufficient playerbase for regularly well-matched 4v4 games.
Statistically, escaping elo hell is obviously possible if you're better than the players you're matching with.
Realistically, you just have to grind through thousands of hours to get out of it. Just like in any team game (whether PC or sport), one player can only do so much, but if you are significantly better than the other players in your elo bracket, you will have 50+% chance, maybe even 55% chance to win. Add in the fact that you may only get a balanced/fair match half the time, and I can definitely see why it's a gruelling and frustrating journey.
This is of course why I don't like playing team games. With 250 to 300 ping, a potato PC, and being at the constant mercy of RNG, why would I want to add a random teammate, or 2, or even 3 into the mix?
That is true. No matchmaking system can surmount lack of players. |
And since the MM is so bad, only the worst and dumbest players are even playing this game anymore. Anyone with functioning grey matter has left the building.
I think ultimately it comes down to this.
No matter the algorithm, if there are only braindead people playing (I consider myself one sadly) it's more than likely that one would get matched to them. |
From my personal experience -and it's a bit limited, so take it with a grain of salt- , ranking up in CoH2 and escaping ELO hell really comes down to personal skill at the end.
A few years ago a friend of mine asked me for a favor: if I could log-in to his account and boost his 4v4 ranks, he was around rank 2000 with all factions besides brits which he did not own. I thought it's a funny experiment so I agreed.
It took me about 3 weeks of playing ~2-3 hours per day to boost the 4 factions from rank 2000 to top 100.
Of course you get games that are impossible to win. Ofc there may be losing streaks that lead to a lot frustration because they are totally out of your control. But I think if you're a good coh2 player, just focus on your match (ignore what crazy bullshit your team is doing) and tryhard at 100% it's totally possible to escape ELO hell without any excuses if I'mma be honest.
Oh, and I would recommend to close CELO program and not use it at all until the game is over Many times I looked at CELO afterwards and asked myself "holy crap how did I win this". Had I looked at it before the match, I would've been demoralized and lost the match most likely.
Your reply took me from skeptical to almost certain you were never in elo hell to begin with. What would normally happen as your rank 2000 friend helper you would win 2-3 games back to back then get matched with an absolute ape who can barely control his mainline. What would then happen is you most probably would lose and that is ok. What is not ok is that the matchmaking system would automatically erase your previous victories, so as to downgrade you way further than normal due to idiotic teammates. And then rinse and repeat.
Is it even possible to get out of elo hell? |
i didnt read, but it wont ever be fixed for CoH2
props for trying to fix it tho
many thanks |
I see and respect your argument.
Yes, ofcourse I do not have any research or logic-formal takes on this. Just my experience and many more peoples'. |
Could you elaborate why that is the case?
The game will try to match your ELO with similar ELO players on the other team. If you lose ELO, you also get matched with worse players on the enemy team. Why should your ELO go down but you still get upmatched?
The issue is that the match making algorithm seems to make odd decisions especially in team games and creates hugely unfair games every once in a while.
Basically the whole problem is not with ELO ranking in and of itself, rather how the game uses it:
Lets say that in the last few games I suck hard right? Let's say -5 streak. Naturally, I will lose ELO points, my opponents will get them ofc and normally I would play with lower-ranking opponents so as to make the game fair.
The problem with COH2's implementation of that is the fact that they filter your teammates by elo, BUT not your opponents. Hence, ELO hell.
If you have -5 streak it is very likely that you will end up with a teammate that is also on a similar losing streak. HOWEVER, it is no guarantee that your opponents will also be at the same level ELO-wise, and if you work that out using induction, almost always you will be playing against better teams (or even worse, arranged teams) whilst at the same time the quality of your teammates will continually erode --i.e. ELO Hell. |
In 2v2? Absolutely.
I've said it before but this is the direct result from this terrible map pool, I mean just look at it. You have 2 or 3 wider maps with sightblockers (Elst and Winnekendonk), and the rest are narrow super camper maps or maps with 0 sightblockers.
Riflemen cost 280 and suck donkey shit when the engagement starts at maxrange against anything that isnt a pioneer, and they also suck hard at cover vs cover battles to boot. You go riflemen vs a sweaty gren or ober blobber on Road to Kharkov, Crossing in the Woods and the other usual braindead maps and you will lose the match with terrible K/D most likely.
If the 2v2 competitive auto match map pool would be like it SHOULD be, meaning every map is based on competitive design such as Elst Outskirts, Winnekendonk and Stadtschutt (that got removed for no good reason imo), then this pathfinder meta would not exist!
Btw no more patches are planned so no, pathfinders most likely won't get nerfed
They don't need to be tbh. Paths are USF's thread in which they hang, along with that awesome strafe from the commander.
Other than that, their tanks are paper (with the exception ofc of Dozer Sherman, but this is doctrinal) so they have to rely on AT-only Jacksons, their inf is muni intensive and bleed like crazy and must backtech if they want to have the roster other factions have in built. |
Hey, this is me BasedKing and I am bringing upon your attention a very important problem with ranked COH2 matchmaking which I also experience.
Let's take for example a player which is level 10 on 2v2 as SOV. If he loses more than 3 matches straight (which is ridiculously easy to happen, given the absolute noobs/griefers/leavers that plague random matchmaking) not only will he lose 2 whole ranks (maybe 3), but also he will be continually matched with equal ELO teammates against higher ELO opponents. Rosbone has a pretty funny and depressing post which lists such matchmakings.
The result? If you have more than -2 streak on any mode as any faction, you will get matched with higher retardedness teammates and better opponents and as a result you will never have a fair chance at levelling up and keep hammering down hours and hours, also known as "Elo HELL".
Most decent people I know use unironically smurf accounts. Other people, like myself, do not. That is also the reason you see so many people being level 2-3-4 whilst also being level 100 prestige 3.
The only reason I post this is to give attention to it since no other poster around here does. Most people are fine arguing about hit chances and damage modifiers of a unit not really in use since 2018 but few are willing to see the elephant in the room.
Discuss with me. |
Only viable strategy for USF is using pathfinders.But dont worry guys "balance team" will nerf pathfinders to dirt.
This, but unironically. |
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