Gren's are not amazing all around, they are a 4 man squad that can be wiped by a single 82mm mortar shell at enemy time, and they get owned by Rifles no matter how long the game goes on unless the USF player is an idiot who forgets to upgrade his rifles with 1919's or BARS.
There is not a single unit in the game who's cost is based on Vet abilities, Con's should scale better I agree, but VG's are cheap because they are a baseline infantry unit that needs vet in order to stand up to vet 0 conscripts.
You are factoring RNG wipes that both factions face? No. Grens are superb all around with LMGs, if you don't agree than play Ostheer more. VG should cost 240mp just like the rest of the mainline infantry. |
Yeah micro sure helps stop your 4 man infantry from being wiped, if your psychic and able to predict 100% accurately the path of all artillery shells and rockets in the game!
Funny, no Axis fan cried before WFA about 4 man squad when SU used 120MM/Arty/Mortar/IS2 and Kat. Please, this is RNG. Cons, Rifles, and Paras all get wiped by Mortar/KT/Tiger and Rifle Nades. |
It does.You know tiger plus pak will lose vs is-2 and zis.Ostheer teching cost is mandatory.SU optional.Ostheer teching cost in manpower is waay more than soviet.
Ost vs soviet is largely balanced but even still soviet at the moment has advantage - well microed conspam is a problem,as is 120 mm mortar,double sniper still a considerable pain,shocks are difficult to counter in a cost effective manner,is-2 is the biggest headache,t-34/85s are superb and soviet artillery is uncounterable for ostheer -any ostheer defensive line can be torn apart by katyushas or b4...laugh at pzwerfer or lefh if u can actually get one.Play ostheer a little more 20 odd 1 vs 1 s with current patch before spouting bullshit yourself.
I am sorry but COH2 was released June 25, 2013 and if you do not know how to counter SU as Ostheer by now than it's a L2P issue. Also, learn to "well micro" your own units before getting your Ostheer infantry wiped and complain on COH2.org, play Allies to improve your micro. Thanks. |
Reducing MP income isn't going to make them "elite" it's going to ruin OKW's early game chances even more. OKW's first units are by no standard "elite", Volk's are the worst baseline starting infantry in the game till they reach vet 3.
And MP would still happen because OKW will still eventually get all their units out, and then stop spending because they have no bloody fuel to spend MP on tanks/vehicles.
If you want OKW to be "elite" with reduced MP income make it so the starting units are "elite" and thus able to handle the immense amount of allied infantry on the field early game.
To bad OKW doesn't have the fuel to make vehicles. So even if you nerf the shit outa OKW infantry they will still be everywere because of the fuel penalty.
Why the hell should they cost more than Allied basic starting infantry when they are worse in every stat until Vet 3?
Because of how well they scale mid- late game plus shreks, and bullshit vet 5 abilities. The same rationale why Cons and Grens cost the same even though Cons dont scale well late game, while Grens are amazing all around. VG should be Cons and Cons should be VG stat wise, the utility of both infantry squads should make them equal in terms of cost. |
The Tiger doesn't invalidate enemy armor nearly in the same way the IS2 does, but yeah when facing a infantry horde a Tiger is probably preferable, but I will always take the IS2 over it due to the fact the IS2 can shut down anything smaller than a KT, and even then 2 IS2's will kick a KT's ass.
Ostheer's problems are largely structural, they suffer against SU because of the insane teching costs and lack of worthwhile units in t3. The issue is just much more pronounced against USF due to USF's insanely fast teching and superior stock units.
Ostheer isn't useless, it's just a support faction, so if you like being the water boy/logistics officer it's kinda cool.
If your going for Tigers your not going to have other tanks on the field, Ostheer teching doesn't allow you to push out Panthers and get Tigers.
Yea, Ostheer does not suffer from insane tech against SU, both factions had their tech cost increased to slow down the pace of the game before WFA, point still stands.
I always build P4 whenever I choose a Tiger doctrine, only n00bs build Panthers with Tiger doctrines and Elephants (defeats the whole purpose of calling in).
Ostheer is fine vs SU. Please stop spitting BS. Thanks. |
I said the KV-1 wouldn't instantly die when facing off, and could distract it/pin it down for other things to shoot at it. The IS2 is better than the Tiger in every stat except ROF.
My point still stands. Ostheer only has a problem with USF and not SU. Axis only players need to stop marketing Ostheer as a useless faction against Allies. Thanks. |
Don't we have a movement speed bulletin for the Ambulance? Does this even help? |
Increase the price for Volks to 240 MP+ or increase reinforcement cost if they vet 3 +. Also, why not just get rid of this vet 5 bullshit all together. What OKW needs an over haul and best way to do it is to give them support weapons and get rid of this call in MG-34 bull. This will help MP float much better. |
The infiltration grenades should cost more for how good they are in all situations. |
Oh no, not another nerf thread. |