I don't mind them, except they should all be of equal tier. OKW does not need it at T1. They already have an early strong game.
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Kubel does not win vs rifles that are in green cover.
if you are dealing with two kubels with 1 rifle then you need to teach yourself to keep your army together so they can support one another.
the whole deal with USF is that you need to really push your engagements into your favour as much as you can, you really need to work hard at trying to out flank and everything with their units until they are at a decent vet. Double kubel is sure, annoying to deal with, but when you engage properly you can punish the garden out of them
You're dealing with the Kubels AND an SP. So if you push, you're taking SP damage. If you focus on the SP, you get Kubel damage. If it was just a Kubel, that's one thing. It's the "pairing" that devolves the play. |
I have the same feelings when the Wehrmacht uses a 37 mm AT strafe - this strafe destroys all tanks even outside the radius of the circle.
But that's OK because Axis. USF units have to be nerfed out of existence. |
I think they do self scout. Their circle is just so tiny that by the time that enemy tanks are outside your line of sight, they're already outside the ability's zone.
Did they bring the self scouting back? The scouting was patched out the same time as the original nerf. You had to have eyes on with another unit in order for the P47 to shoot. So it's muni was high, it's damage was low, it was timed PLUS you had USF short-sighted units in view of the tanks. I gave up on Airborne after that. |
Which OP heavy tanks are you talking about? KT is slow as f*ck, even though it was as fast as a Sherman IRL. The Tiger is ridiculously innacurate, as is the Panther(which is also useless against infantry and fires slowly for some reason, even though a Comet has neither of those problems). As Brits, just get a Firefly + 6-pounder and you are golden. Both counter heavies easily AND are much cheaper than them. End of story. I know it is not nice to lose a game sometimes, but hey, that is life.
There's a weak Axis call-in Heavy tanks? And Panther is weak? Ok...
Are emplacements tough and a pain? Sure, but they're static and easily counter-able with Axis' own arty units. Just because they're hard to kill, Axis players whine. My point is the griping about early-mid game Brit emplacements vs both Axis early game and late game similarly ridiculous units that no one addresses. Axis, for whatever reason, seems to have a louder voice on OP-ness, but people ignore the elephant in the room.
Last I checked Axis was still sporting a winning margin of +10% or higher in team games across the board. And we're still concerned about a mortar pit?
Troll. U talk about 3 units....volks...sturmpios and a kubel. What was ur little army? 3 rifles? they would win easily aginst this.
u di u lost a squad cause of bad micro?
did u realize that if a OKW player manager to micro this 3 different unit swell, he have a little combine army? so he deserve it to own a bad player..
only 1MG and a squad can hold against this 3 unit easy.
what was ur problem, little boy?
Oh, jeez, a prepubescent Axis fanboy troll. Let me know when your nutz drop so I can talk to a man.
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Yes
Yes
But p47s are really lethal when they hit something. They just need way more consistency, so less width between the rockets. Mostly they are bad because they miss their rockets on both sides of the target almost all the time.
And bring back self-scouting, too. Lord knows Axis gets more free scouting than I can count. |
How about remove all Axis OP heavy tanks or OKW Kubel-SP-Volk cheese, then we can talk about removing emplacements. |
That's not really how it ends up working though, in my experience using and playing against it, and I can say exactly why. The thing is, kubels don't bleed any manpower, and as long as you really go all in and crutch on the kubels, using the sturms very conservatively, you can end up with in excess of like 600mp by the time you set up your first truck. By then, you should have 2cp and can spam pfusies if you so choose or just roll with volks from there. Meanwhile, your opponent will probably be frustrated and bled hard, so you can take advantage of that. I even spammed jaegers once or twice. In theory, it's a stupid all in, but as long as you go ALL kubels, it really doesn't matter when they start dying.
I totally agree, while USF can put damage and force 1 Kubel to back off, you still have the 2nd. All the while, USF is losing men in the squad which forces a retreat and then MP expenditures. Meanwhile, fix Kubels and OKW is down nothing. One volk to reinforce the 2 Kubels and a second volk to start backcapping. Meanwhile, USF hasn't capped jack.
IMO, the DPS of the Kubel or armor should be reduced and/or long range DPS of the SP should be reduced. |
Just hop in a building?
Maps like Minsk don't have that option.
use green cover, don't stand in the open
Green Cover only gets you so far. You'll hold your own against the one SP and Kubel, but then when the 2nd Kubel comes, the green cover doesn't help much. Also, maps like Minsk don't have much green.
I loathe the fact the only decent counter is doctrine based, where OKW isn't hamstrung to a doctrine to pull this cheese.
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What to do vs the dual kubel cancer in team games? OKW has the high DPS SP and when coupled with two Kubel just dominate any cap point they want. USF doesn't have jack that I'm aware of until LT or Cap that can fight that. Worse, when facing two OKW doing the same, or an OST brings an MG to cover the flank. In my experience, they just own the map that way and by the time you can counter, they're already two techs ahead.
So..what to do? |