what's with this absolute refusal to buff the penal's mid-long range?
the penal's 20 meter performance is affect by both its mid range and long range dps. Yes, it's a lot more weighted toward the mid range performance since it's closer, but the long range performance still have effects on it.
You need to buff both its mid and long range in order to have worth while effects. Just buffing either long range or mid range is not going to be enough.
Already replied, I never said mid DPs should not be buff, on the contrary.
My point from the beginning is that Katitof's claim that doubling the long DPS will solve all the problems the unit has is false (if not ridiculous):
In that case Penal should start with 6 bolt action Mosin weapons suitable for long range fights (probably between conscripts and guard level) and their upgrade should give them 5 SVT +1 flamer... suitable for mid fighting...vet abilities and vet bonuses should also be look at in this case.
If all you do is buff its 16 meter performance, the svt's 20 meters performance is still going to be weighted down by its abysmal long range dps.
...although the SVT weapon profile might need some tweaking (more DPS mid far, less close) I would rather see a Penals become tougher than deadlier...
If one gives 200% more accuracy far the benefit at range 20 would be only around 14% while the DPS total weapons area profile would be increased dramatically. On the other hand if one increase mid range accuracy by 15%-20% the weapon would benefit at range 20 about the same, without dramatically increase the performance.
Or one could move that mid distance at 20 for similar results...
you could double the svt's long range dps and still be individually weaker than the rifleman.
...
+20 to +174 more DPS is close its far better (especially at vet 3) a Pennal squad would probably be better than riflemen with 2Xbars.
In other words a 270 unit (160MP 10FU cost ) would be probably better than than 280+120 MU (150 15Fu tech) cost unit.
A flamer Pennal would probably be better than Flamer bar Riflemen...and you don't see a problem with that?...Do you have any idea why Relic moved flamer for riflemen to R.E.?
...
Exactly my point weapon profiles where introduced to change the flat weapon profiles and by doubling the far DPS one creates a flat weapon profile...which as Relic pointed out is bad in small arm fire fights...
Do I have to explain weapon profiles and why flat weapon profiles are considered bad?
Do I have to explain why smaller changes like 15-20% DPs increase mid or moving mid range to from 16 to 20 are better than 200% more DPS far?
(I am pretty sure that you, Firesparks have good enough knowledge of the game mechanics, probably better then mine and I do not have to for, you at least.)