
Profile of Grumpy
Avatar Area

Posts: 1960
General Information
Signature
Post History of Grumpy
Thread: Riflemen need a buff or Volks need a nerf?9 Aug 2019, 21:57 PM
Could there be another option, like changing the Sturmpio? It is more responsible than either Rifles or Volks for the unbalance between USF and OKW in the first few minutes of the match. After about 8-10 (at most) minutes, the Sturmpio goes from being too powerful to irrelevant. In: COH2 Balance |
Thread: Is It Me or Is the Coment Tank Absoulutely AWFUL? 9 Aug 2019, 20:38 PM
Comet The Comet is receiving changes that are similar in-spirit with the ones already described for the Cromwell. In addition to these changes, we are also reducing the range of the main gun of the Comet to 45 to match other anti-infantry-capable tanks (e.g., Pershing, Tiger). We believe that Comet’s higher-than-average armour and mobility will still allow it to overcome the reduced range. At the same time, this will make standoffs with the more-specialist Panther more balanced. Main gun range from 50 to 45 Population cost increased from 16 to 18 Reduce rotation rate from 36 to 32 to prevent crush (same as Panzer4 levels) Turret traverse rate from 40 to 45 (to compensate for chasis rotation changes) Moving accuracy from 0.75 to 0.5 Rear armour reduced from 130 to 110 Fixed an issue where the grenade throw ability would sometimes not work Fixed an issue where it was possible to use the grenade ability while moving Increase horizontal scatter from 6 to 7.5 Distance scatter max from 4.2 to 6.4 Distance scatter obj min from 5 to 10 Distance scatter offset from 0.3 to 0.25 Cromwell/Comet Smoke Shell/White Phosphorus We find the range of both abilities (80) and the lethality of the White Phosphorus to be over performing. At the same time, we are introducing a critical fix to both abilities to make them more reliable. Range of Smoke Shell/White Phosphorus reduced from 80 to 45 Comet White Phosphorus will no longer finish off infantry models, bringing its performance in-line with other White-phosphorus abilities I was wrong, it was more like an 9x nerf depending on how you look at the changes, and nothing in it made the standoffs with the Panther more balanced. Reverting the range decrease would help a litte versus Panthers as the Panther wouldn't always fire first, and it wouldn't affect AI that much due to the scatter nerfs. Giving it some of the moving accuracy back would help also. I don't think its a terrible tank, and UKF doesn't need more AI tank options, so a few small tweaks would work better. In: COH2 Gameplay |
Thread: Is It Me or Is the Coment Tank Absoulutely AWFUL? 9 Aug 2019, 19:15 PM
The Comet was caught in one of the last balance patches were units were given 5x nerfs (or something like that), and was probably a little overnerfed. Before the nerf, it was too good. Getting three of them was close to an "I win" button as they were anti-everything and hard to kill, especially in a pack. I try them occasionally on maps that need mobility and wouldn't say they're awful but they aren't great for their price. In: COH2 Gameplay |
Thread: I just don´t get the usf lieutenant tier.8 Aug 2019, 20:34 PM
I just watched a replay of VonIvan that included him using a Stuart. He got good use out of it - stopping bleed from the Luchs in mid game and helping against attacks by infantry on his flanks in late game. That was in a 1v1. I think part of my bias against it is that I usually play 2's, 3's or 4's where the concentration of AT is usually higher. I might try it again in 2's. The window when it could be helpful in 4's seems like it would still be too small to be useful. I agree that the balance team is doing a much better job of nerfs, when needed, in the last couple of patches. In: COH2 Balance |
Thread: Why USF so bad in tournaments?8 Aug 2019, 20:05 PM
1 don't trust the damage meter of the game is all fucked up If you ignore the damage meter and look at kills, the disparity is worse in the first six minutes, 23 to 11. In: COH2 Balance |
Thread: Why USF so bad in tournaments?8 Aug 2019, 19:47 PM
they have same long range dps as volks but comes with much better mid and close range dps, better vet and better stating target size all for 30 more mp, i think they are effective as they are Here's one of the few replays involving good players in an OKW vs USF matchup: At the six minute mark, the Damage/kills/deaths are: OKW 3233 23 11 USF 1950 11 23 So somehow the units with better DPS manage to do about 60% of the damage and less than half the kills. Maybe you should give this player some tips because you clearly know more than he does. Also, this wasn't one of his test/troll builds. At the 12 minute mark, the numbers are: OKW 9350 52 39 USF 7970 39 56 USF is trading okay as mid game units come out. The final stats were: OKW 61717 175 189 USF 66036 189 182 Once the Jackson came out, USF started trading well. The pack howie was helpful for awhile but eventually wiped and not recrewed, but VonIvan got a Scott so the pack howie wasn't needed. Also, the other player built five MG34's, only one Raketen, and no JPIV's, which seem like strange choices. He also didn't cap the bottom VP until around 8 minutes which probably affected the outcome of the game. VonIvan was down to 27 VP's when he won. Had the other player maintained his early game dominance for just another minute (or capped the bottom VP earlier) then he would not have won. That's a razor-thin margin, even for a good player. This was on a wide map. Narrow ones like Alliance are worse. Maybe "glass" isn't the right term for rifles and RA isn't what is important, but they're not good early game against OKW and get wiped too easily in team games once rocket arty comes out. It was interesting to see VonIvan get a Stuart and use it. In: COH2 Balance |
Thread: I just don´t get the usf lieutenant tier.8 Aug 2019, 16:12 PM
The Stuart seems expensive for what you get. The AI isn't great, especially against units in cover. The sight is only 35, not like the Puma's 50. Sure, the AT is good enough for a Luchs or flamer HT, but that still isn't a compelling reason to buy it. More people would use it if it was "good" at something, but it isn't. Here are the notes from the last major change to the Stuart: Stuart We felt that the Stuart was over-performing in its role as an anti-infantry unit and as a strong light vehicle counter. Furthermore, its stun rounds allowed it to hunt down light vehicles that were designed to counter it. Thus, we have made the following changes to solidify its role as primarily an anti-light vehicle unit. Manpower cost increased from 240 to 270 Main gun damage vs infantry set to -25% Main gun penetration increased from 65/50/45 to 75/60/55 MG Accuracy from 0.6/0.45/0.25 to 0.4/0.3/0.16667 (Hull & Coaxial) MG Incremental accuracy from 1.04 to 1 (Hull & Coaxial). Stun rounds only disables weapons and sight. Does not affect movement. Veterancy requirements reduced from 1170/2340/4680 to 870/1740/3480 Instead of giving it just one or two nerfs, they gave it five. Changing the vet requirements is a joke when they nerfed everthing else about it. In: COH2 Balance |
Thread: Why USF so bad in tournaments?8 Aug 2019, 15:27 PM
Even just building two rifles, I often end up with 5-6 infantry squads, plus a RE, which is generally two more than I want. I'd gladly give up the "free" squads to get the free side tech that OST and OKW get, plus making both the AT gun and MG available if either Captain or Lt is purchased. RE's were overnerfed because they became too cost efficient late game when equipped with upgrades like 1919's. They're the same price as Pioneers but don't trade well with them at any range, nor are they even close to 2/3 of a SturmPio squad. In: COH2 Balance |
Thread: HE shells for other tanks also8 Aug 2019, 14:57 PM
I think it would be a good idea to have a choice between AP shells and HE shells for some tanks on other factions also. I'm not sure if you're being sincere or making a clever troll thread. In the last patch, they did try a HE bombardment for the M10. It was liked so little that it was removed. At most, some of the TD's could get a pintle like the Stug has, but I don't think even that is necessary. In: COH2 Gameplay |
Thread: Why USF so bad in tournaments?8 Aug 2019, 06:33 AM
Because rifleman is so cost-ineffective unit Mostly this. Riflemen were nerfed in a couple of balance patches and USF hasn't been the same since. I think it was the December Balance Patch that stuck a fork in this pig: USF Riflemen now lose access to smoke grenades. This change will ensure that players continue fostering a mixed-squad army well into the late-game, and will also reward players more for using USF's elite infantry. It must have been someone's attempt at humor after screwing USF over. There were no buff's to any of USF's "elite infantry", and nerfs for several USF crutch units like the HE Sherman and 50 cal. The RA for most USF infantry seems too high for the price, maybe too high even regardless of price. Pairing up glass cannon tanks with glass infantry is a bad combination. In: COH2 Balance |
763600763593763571763254763239763233763182763175763165763030
Latest replays uploaded by Grumpy
Livestreams
![]() |
![]() |
![]() |
70 | ||
![]() |
![]() |
![]() |
40 | ||
![]() |
![]() |
![]() |
14 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1657331.834+34
- 2.23164.783+1
- 3.1697597.740+44
- 4.1098596.648+10
- 5.253121.676+2
- 6.627314.666+2
- 7.587250.701+1
- 8.16637.818+2
- 9.284126.693+1
- 10.14846.763+1
- 1.26187.750+11
- 2.2300933.711+4
- 3.776386.668+1
- 4.216109.665+4
- 5.248125.665+5
- 6.1466943.609+1
- 7.13446.744+2
- 8.845504.626+1
- 9.241100.707+1
- 10.303103.746+4
- 1.1605786.671+1
- 2.434221.663+1
- 3.14745.766-1
- 4.520331.611+4
- 5.20670.746+4
- 6.23879.751+3
- 7.494219.693+9
- 8.557355.611+1
- 9.429134.762+1
- 10.494354.583+10
- 1.642326.663+5
- 2.525251.677+3
- 3.613259.703+7
- 4.943253.788+2
- 5.445137.765+1
- 6.14854.733+7
- 7.800383.676+3
- 8.35062178.617+3
- 9.915602.603+2
- 10.387137.739+1
- 1.33671213.735+3
- 2.384176.686+14
- 3.604198.753+13
- 4.1857317.854+2
- 5.878409.682+3
- 6.1064616.633+3
- 7.19591392.585+13
- 8.713293.709+4
- 9.989385.720+6
- 10.14929.837+3
- 1.32981615.671-3
- 2.1293692.651+7
- 3.354157.693+1
- 4.26587.753+2
- 5.14891020.593+2
- 6.449273.622+2
- 7.503276.646+3
- 8.227123.649-2
- 9.30742187.584-1
- 10.452231.662+4
- 1.824386.681+7
- 2.400214.651-1
- 3.464175.726+1
- 4.16574.690-1
- 5.619340.645-1
- 6.26697.733+2
- 7.196118.624+2
- 8.231127.645+1
- 9.157105.599-3
- 10.7426.740-1
- 1.181137.569+3
- 2.23459.799+3
- 3.417220.655-1
- 4.199133.599-1
- 5.10177.567-2
- 6.1522962.613+1
- 7.320183.636-1
- 8.344278.553+2
- 9.224156.589+9
- 10.600402.599-1
- 1.835408.672+9
- 2.783320.710+4
- 3.733212.776+14
- 4.1353229.855+14
- 5.1853775.705+13
- 6.73722731.730+8
- 7.272139.662+1
- 8.7620.792+4
- 9.367123.749+9
- 10.1768932.655+6
- 1.17461217.589+6
- 2.856517.623+1
- 3.836553.602+1
- 4.21731401.608+6
- 5.1566673.699+2
- 6.469228.673+4
- 7.524256.672+7
- 8.2177717.752+2
- 9.744369.668+6
- 10.341186.647+2
- 1.475171.735+12
- 2.660369.641+8
- 3.660295.691+4
- 4.13843.762+1
- 5.372207.642-1
- 6.777263.747-2
- 7.192112.632+8
- 8.28589.762+4
- 9.410269.604+2
- 10.19698.667+1
- 1.787252.757-1
- 2.355.875+2
- 3.19243.817+17
- 4.815327.714+2
- 5.1243399.757+3
- 6.1233729.628+6
- 7.689316.686+7
- 8.650358.645+5
- 9.997510.662-3
- 10.1656891.650+13
- 1.235118.666+3
- 2.29886.776+14
- 3.461159.744+15
- 4.882214.805+1
- 5.2054690.749+3
- 6.704284.713-1
- 7.20821125.649+9
- 8.1339494.730-1
- 9.16948.779+19
- 10.867151.852+2
- 1.486197.712+1
- 2.27201467.650-3
- 3.343172.666+2
- 4.16881.675-1
- 5.10136.737+6
- 6.10424.813+4
- 7.215120.642+3
- 8.267103.722+2
- 9.247142.635+7
- 10.14055.718+1
- 1.341130.724-1
- 2.7315.830+5
- 3.17073.700+1
- 4.412305.575+7
- 5.17584.676+8
- 6.693238.744-1
- 7.360132.732+6
- 8.5115.773+5
- 9.260144.644+4
- 10.354303.539+3
- 1.3111.738-1
- 2.392232.628-2
- 3.435271.616-1
- 4.901747.547+1
- 5.544366.598+1
- 6.18177.702+4
- 7.999699.588+3
- 8.397255.609+1
- 9.478335.588+3
- 10.173103.627+2
- 1.693240.743+13
- 2.43965.871+3
- 3.315119.726+11
- 4.15651.754+8
- 5.310173.642+5
- 6.10549.682-1
- 7.675103.868+1
- 8.10929.790+10
- 9.312167.651+3
- 10.279149.652+2
- 1.27576.783+3
- 2.19771.735+1
- 3.21201139.651-1
- 4.443215.673+1
- 5.332195.630-4
- 6.1713937.646+4
- 7.11863.652-1
- 8.213110.659+2
- 9.15965.710+8
- 10.1004300.770+6
- 1.642187.774+5
- 2.1604783.672+12
- 3.839315.727+1
- 4.23264.784+5
- 5.11033.769-2
- 6.13558.699+3
- 7.516315.621+1
- 8.37063.855+1
- 9.355186.656+3
- 10.278169.622+3
- 1.289166.635+1
- 2.388238.620+2
- 3.638451.586+1
- 4.459333.580+4
- 5.451316.588+5
- 6.369241.605+1
- 7.13581331.505+1
- 8.272227.545-2
- 9.448357.557+3
- 10.488232.678-4
Data provided by
Relic Entertainment

Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
1436
uploaded by XXxxHeartlessxxXX
Board Info
444 users are online:
444 guests
1 post in the last 24h
5 posts in the last week
18 posts in the last month
5 posts in the last week
18 posts in the last month
Registered members: 56224
Welcome our newest member, Petro318
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Petro318
Most online: 2043 users on 29 Oct 2023, 01:04 AM