
Profile of Grumpy
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Post History of Grumpy
Thread: Dissapearing Enemy U.I10 Apr 2020, 16:18 PM
The UI for my own units has been randomly disappearing. It mostly causes a problem when I tell something to retreat by using the hotkey and the command doesn't process, usually costing me the unit. I'm going to try reinstalling. In: COH2 Bugs |
Thread: Poll: USF TD suggestion10 Apr 2020, 07:14 AM
It seems like mostly a good set of ideas. I wouldn't tweak the Jackson too much. Also, 480 health would make the Jackson worthless again, as it would die almost instantly in a tank battle in a larger team game. In: COH2 Balance |
Thread: High Skill USF gameplay is just so micro intensive9 Apr 2020, 22:22 PM
It's some weird combination of complaint and pride post. If you zoom into the picture, you'll see that both Blackdream and his teammate won their side, have both fuels, and two VP's. The other team decides their only chance is to throw it all on one side, and it happened to be Blackdream's side. Their opponents had a normal number of riflemen (3 rifles each). The executive summary is: I played a random against a team. It started out a baby-seal-clubbing, but then they doubled my side. It took about 10-15 minuted to get a Walking-stuka and finish the clubbing. They whined because they weren't happy. I wasn't happy either, so I decided to create a balance thread. I made sarcastic comments about USF player's skill level and micro, since their five units clearly are less taxing to micro than my four, and the fact that I mostly see USF blobs has nothing to do with me playing mostly OKW. There was one interesting comment in the thread. It came from NS Aerafield in Post #63, but nobody took the bait to discuss. In: Lobby |
Thread: (H)MG34 8 Apr 2020, 18:37 PM
This. The only things I would add is that the MG34 has a huge arc, especially compared to the Maxim, so one of them replaces two Maxims (roughly). Once there is a lot of yellow cover, the Maxim is really ineffective. I'd gladly trade it for a MG34 when playing Soviets. In: COH2 Balance |
Thread: Railway-Arty6 Apr 2020, 23:40 PM
Railway-Arty feels, compared to skillplanes and basically any other off map arty, way to weak for its price. It's worse than the Stuka dive bomb, fragmentation bombing run, TOT, and IL2 bombing run, but still has its use - specifically, wiping static arty. It's also better than the 240mm from US, which seems to be mostly about cool sound effects. This is only an issue if everything Axis needs to be clearly better than anything the Allies have. In: COH2 Balance |
Thread: USF Airborne Company6 Apr 2020, 01:13 AM
Better yet, find a source of any tank surviving a direct hit from a 152mm round. Granted, actually hitting with a 152 wasn't that likely as it was more of an artillery piece and not really meant to be accurate. Here's a photo. Turns out this Panther only had one hit point, not 960. https://www.reddit.com/r/DestroyedTanks/comments/3h2jm9/panther_tanks_wrecked_by_152mm_shells_translation/ PS - this game is intended to be the arcade version of WWII, not realistic. MOW2 or SD are more realistic but nowhere near as fun. In: COH2 Balance |
Thread: Cavalry Riflemen6 Apr 2020, 01:03 AM
No, he was the one with Cavalry riflemen, not the Sturmpios. If he wants to use those, he should probably play Ardennes Assault because that's where he'll have the most fun with them. In: COH2 Balance |
Thread: P47 Rocket Strike uses incorrect penetration effect5 Apr 2020, 16:40 PM
They don't seem to process the same. The P47 seems like it lines up a path to hit with rockets and regularly misses if the targets move, while the SCAS hits anything in the circle. When I play USF, it doesn't seem too bad but as Soviet, it's sometimes difficult to get SU85's out of the circle, particularly if they were using focused sight. The P47 also seems like it collides with terrain a lot more than SCAS, but I haven't used SCAS in awhile due to liking other doctrines better. In: COH2 Bugs |
Thread: 60 range TD5 Apr 2020, 03:28 AM
Maybe now we're getting to the root of the problem? In: COH2 Balance |
Thread: Sweepers in half track's shouldn't detect mines.4 Apr 2020, 17:29 PM
anoterh case of "i couldnt find countermeasures against a unit with no combat value so i immediately start a balance thread" lol, funny but true In: COH2 Balance |
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