Its just raw data. You don't need to dig too deep here.
Semantical.
Are you asking for a definition or why win ratio data for top 200, the data based on skilled use of units by people with knowledge and ability to use then properly is more important then data based on ullumulus, thekingsowns and mr.matrix300 masses?
I wouldn't, you can't quantify skill of players and that alone creates unmeasurable deviation.
You can't use bell curve, because its irrelevant how mid level players play, they can't use units to full potential, hence we go for top 200 and even there, difference between top 200 and top 20 is too massive to measure properly, hence standard 5% deviation would be used.
Win/loss is nominal data. You have to transform it before you can do any statistical analysis.
Margin of error is normally just used on opinion polls, not when comparing if one treatment is different than another.
Statistical significance is the term normally used when comparing treatment (Factions in this case). It is definitely not always 5%. This might help:
https://www.statisticshowto.com/probability-and-statistics/statistics-definitions/p-value/
Why be so harsh on him? It didn't seem like he was trying to be a jerk. |
Should be obvious that's a no go. There's not a single heavy tank commander that also has an offmap that is powerful enough to kill howitzers or defensive positions, for a good reason.
Since the commander upgrade in Elite Armor is okay, could you please add it to the Puma and JP4? |
Some people should understand this....
Less then 5% deviation from 50% means faction -IS- balanced.
Its really not.
Its exactly how healthy balance should look like(except for underperforming brits).
Did all you people pretended to be sick or run from school when statistical analysis was being served on lectures?
Differences between 4 of 5 factions are within error margin, given obviously not all players have equal skill.
You'll never see perfect 50% in a game with less then 7 digit population and anyone who knows a single shit about statistics will tell you that that 5% deviation is perfectly fine balance.
If you don't believe me, get a coin and start tossing it.
Tell me what results you've got fter 20 tosses and then after 200.
Since you're lecturing people on statistics, please answer a couple of dumb questions for me.
What type of data is win/loss?
What is the difference between error margin, margin of error, and statistical significance?
How would you calculate a standard of deviation for wins and losses? Why would you want to calculate something like that? |

This is what people who promote “purifying the ladder/population/pools” look like.
Lol - we have a winner!
The most ironic thing about the OP is that by guaranteeing a loss for himself, he is purifying the ladder. |
So the game for you is 200 player only ? and even in this, they are not over performing and they are below 50% winrate while some other factions are above 50% winrate, now lets look to their overall performance not just top 200
https://coh2stats.com/stats/month/1617235200/1v1/wermacht?statsSource=all
or maybe the players that aren't top 200 could start watching casts of the better players and try to get better so it doesn't seem so unbalanced..... |
coh is in your blood now 😂
Yes, the addiction started slowly, with just Soviets. It then spread to Americans......After a couple of years, it included Ost and OKW....Then, I even tried UKF, but it made me feel dirty. After a few months of not playing that abomination, I feel like I'm on the road to recovery.... |
I know what those numbers are. Should've clarified.
By Serelias numbers sherman's AOE damage is 160/56/16 at 0.5/1.25/2.25 ranges. It's just according to numbers from patch note damage at far range should be 1.6, but not 16.
I think it is 16. Relic's patch notes were often incomplete and incorrect. If it ever was 1.6, it was probably reverted quickly. |
It always takes damage it just doesn't show sometimes to the opposing player (players who dont own the FLAK)
The health bar on it seems bugged.
I'm not a fan of it. It costs about a little over half of a bofors for something that often repels one attack and then gets wiped as soon as the other side knows wehr it's located. |
I think that's because PIV, for example, is 0.75/1.25/1.875, while M4A3 is 0.5/1.25/2.25. Maybe Sir MMX can elaborate on those stats. Not in a mood for geometry, lol.
Also according to Serelia M4A3 is 160/56/16. Pretty wierd though
The numbers you have come from three different things. The 0.5/1.25/2.25 are ranges, in the same way that most AT guns have 60 range. It's the distance from shell impact to the individual model. The next set of numbers is 1/0.35/0.1 which is the multiplyer. To get Serelia's numbers, multiply 1/0.35/0.1 by 160 to get 160/56/16, which is the damage that is done for a 160 damage tank. I'd believe Serelia's numbers for the M4A3. |
that'd be my vote as well.
That would probably bring it down to the LEFH's level. I'd rather they took two shells/barrage away from the LEFH and add 20-25 seconds to the B4 cooldown as well as taking away suppression. |