at the price of not having nondoc weapon upgrades on infantry
everyone but USF gets nondoc sandbags and tommies would like to have a word with you
OKW gets mines and OST gets even better mines
yeah the zis is strong since it has barrage but its DPS and penetration is kinda low for an AT gun soo it doesnt exactly come without drawbacks
yep the T-70 is strong
ehh no opinion on this... but yeah the flares are considered good
wehr lategame just recieved several buffs such as more brummbar armor and cheaper T4 reinforcement and capping
yeah the KV-1 is really gucci
the KV-2 isnt as meta as something like an IS-2 or a tiger... granted urban defense is a strong commander
the T-34-76 is good unit but compared to the panzer 4 the T-34-76 would actually come later than the panzer 4 because soviet teching is more expensive than OST teching... as a result when the panzer 4 faces the T-34-76 it is usually forced into a backfoot role of flank defense as opposed to a proper medium tank
definitely
its the only usable soviet machinegun... buff the maxim into a proper machinegun then you can nerf the DSHK
ram is probably the best use for the T-34-76... if you want ram gone then you need to give it something else like APCR rounds else it literally will not be used
it has trade offs
1. it doesnt have the DPS of weapon upgrades/pickups like the SVT/LMG42/34/bar/M1919/bren/stg/DP-28 having lost its reload buff in cover soo its DPS is purely from the additional 1x mosin nagant whereas the DP-28 has thrice the DPS of a mosin while the LMG-42 is almost twice as strong as a DP-28...
"Reload cover bonus from the Mobilize Reserves has been removed."
2. it still requires reinforcement to hit seven man
3. it comes soo late to all of these weapon upgrades that the upgrade if anything needs to come much sooner... maybe T1/2 + sidegrade unlock
7men is effectively a weapon upgrade.
Tommy sandbags are also problematic, but not as much due to smaller squad size and the fact that you can charge tommies. Axis sandbags are much weaker because volks can be charged by rifles/cons and out dps'd by tommies at long range.
ZIS is op even WITH those weakspots.
Wehr lategame reinforcement cost decrease is insignificant. Capping buff even more so.
KV2 is way more meta than IS2.
Maxim isn't great but far from useless.
Realistically you'd never see someone not go 7men as long as he has enough ammo which is the case most of the time. There are theoretical disadvantages but they can be disregarded.
Edit: OKW cant spam mines because it needs ammo and doesn't have 2 engies. Wehr mines function completely differently.