Thread: KV-87 Oct 2015, 02:40 AM
Yeah a unit that wipes full health squads and hmgs although you instantly retreat is so balanced. Lmao
m3 flamer could do the same thing until the flamer changes. |
Good, the WP round is more broken crap from the brits. It doesn't need to be fixed because it lets the comet hard counter every unit in the game.
the WP i've never used. |
Thread: Decals? 7 Oct 2015, 01:36 AM
i wish everyone could be mature enough to accept that not everyone is mature enough not to put swastika dicks on their tanks and move on the game. let people block decals as was done in dow2. |
i'm not going to talk about the comet rounds until they work reliably. i have only gotten them to work once so far out of a dozen attempts.
as far as the sherman goes, i think it's fine for a med tank, the problem is that USF generally needs units that can fight heavies or superior med tanks (Vs) and the sherman doesn't do that unless you have a blob of them, which is expensive. |
people often take enjoyment of other people suffering.
i seldom do. the kind of stuff that tends to end up on america's funniest home videos usually makes me cringe. |
on one hand, i'm really glad they're finally dealing with these things. on the other, most of the bugs aren't the sort that you want to laugh about. |
Dude... they can NOT, they will go OVER every single thing that isn't a tank or shot blocker.
That means they will go OVER infantry, OVER weapon teams, OVER cover that isn't a garrison, because they can NOT hit the ground.
not true, they go through buildings  |
if they can destroy caches and not trucks they can probably also destroy bunkers, fighting pits, howitzers, and anything else buildable. i can't be bothered to actually test it though. |
skip both, tech faster. none of them are very useful in late team games, especially compared to more tanks. |
volks could be given both grenades, provided the share a cooldown. |