Then they need caches. Salvage alone does not compensate for that.
OKW shouldn't even get 5 level of veterancy, their resources income are no longer crippled. Okw late game doesn't need to be any more powerful.
Profile of Butcher
Post History of Butcher
Thread: OKW infantry vet vs UKF is broken12 Mar 2016, 11:45 AM
In: COH2 Balance |
Thread: Double maxim spam.12 Mar 2016, 11:44 AM
Played against it yesterday. On Semoiski this horseshit is insta "gg". In: COH2 Balance |
Thread: OKW infantry vet vs UKF is broken11 Mar 2016, 23:52 PM
Jäger are a doctrinal Elite Infantry unit with the main-task of fighting infantry. Further OKW has two levels of vet more which is a bit better but also harder to achieve than vet3 for the Allies. In other words: While the loss of both squads is hard, losing a vet5 squad is a bigger loss as it is harder to achieve. Last but not least those Jäger barely manage to defeat the Tommies. Looks fine to me. In: COH2 Balance |
Thread: How to make the t3476 useful7 Mar 2016, 22:40 PM
I voted to move it into Tier 3. Although in my honest opinion the problem is bad vet bonuses for almost every russian unit. There is no real reward in keeping stuff alive and thus it is less fun. In: COH2 Balance |
Thread: So. no Japan or Italy , but a THIRD German Army?7 Mar 2016, 21:22 PM
The butthurt is strong here. They made peace after the Soviets got their asses handed to them. In: COH2 Gameplay |
Thread: Why 2 germans?7 Mar 2016, 14:29 PM
The multiplayer is obviously set around 1943/44 (Ostheer, Soviets) to 1944/45 (UKF, Amis, OKW). By that time there are no significant Axis Powers left but Germany and Japan. The latter is on the other side of the globe and defending islands. Hardly suitable for this game. The Italians, or rather the northern part have been turned into a mere puppet state like the Romanians and Hungary. The Finnish actually mind their own business and aren´t an Axis power but a co-belligerent. And they all use lighter equipment or have gotten the somewhat heavier stuff from the Germans (109s, StuGs, Panzerfaust). It´s not advisable to design a whole faction based on this. So I think this pretty much explains why there´s two German factions. In: COH2 Gameplay |
Thread: If 2x leIG is not working anymore7 Mar 2016, 10:31 AM
This thread is going to be fun. You are suggesting to invest 990mp to counter emplacements? And even then you have to invest more mp to recrew etc? I´m rather sure this is a troll thread. But then again this forum never fails to surprise me. ![]() In: COH2 Gameplay |
Thread: Sup Brah7 Mar 2016, 10:27 AM
In: Lobby |
Thread: Cancer Doctrine has no counter6 Mar 2016, 13:55 PM
Shut the HELL up about cancerCut it out early or you have a problem... sounds pretty much like cancer to me. In: COH2 Balance |
Thread: Relic, OKW Needs the resource penalty back!5 Mar 2016, 13:19 PM
Not reading through all of this. It might have already been mentioned: The resource penalty was there to balance the Vet5. Currently OKW has about 3,5 or 4 levels of vet effectively as the respective level is a bit weaker than that of other factions. So they can gain more vet but also rather slowly and they can´t build caches. I think it balances out this way. In: COH2 Balance |
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