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Post History of OrangePest
Thread: Vs Fire and Terror in 2v2...ragequited12 Dec 2018, 23:43 PM
Did you already forget when you challenged me to a 1v1 and then immedatly backtracked LOL In: Replays |
Thread: Vs Fire and Terror in 2v2...ragequited12 Dec 2018, 23:37 PM
Prideposting KEK In: Replays |
Thread: Yikes6 Nov 2018, 18:15 PM
Uh yeah dont mind this? In: Replays |
Thread: 2020 CoH 3 is becoming more real by every day5 Nov 2018, 19:52 PM
Imo pulling a steel division style of faction pick could be interesting, basing factions on armies with 3 commanders (or just one with the entire army having a different style of play.) It'd probably be horrible in action, but one can dream. In: Lobby |
Thread: USF Teching Costs1 Nov 2018, 13:44 PM
Tested the mod, seems decent so far, not sure if I'm a fan of the forced nade tech, but it's probably necessary due to timings. (otherwise, you could have some stupidly early LVHs.) Not keen on the major teching cost either, i always feel like it's not worth teching up due to the lackluster performance of the sherman (and you could just as easily get a pershing instead) so something could be done there. But honestly USFs main issue is that the riflemen aren't that good anymore and the weird teching that forces you to pick either captain or liuetenant, which means losing out on 50cal or at gun, my personal solution would be to put them both in your base building and having them be unlocked when you tech captain or lefty. In: COH2 Gameplay |
Thread: Feedback for Commander Revamppatch20 Sep 2018, 19:59 PM
Gonna pop in real quick and mention that the 221/223 for okw does not have five star vet. In: Lobby |
Thread: Feedback for Commander Revamppatch14 Sep 2018, 13:11 PM
"You claimed sight and weapon block a stun, which is not a stun by literally any definition." It's similar enough that the argument will stand on its own anyway, Yes I messed that up but the point of my argument is that it only needs one, not both, putting more stuns into the game is unnecessary, But I should've clarified so that's my fault. "Because there needs to exist a reason to pick it over Jackson." I agree with the sentiment, but giving it stun is not the way to go, I'd rather just keep the HE and remove the sight block and vehicle disable. "And I have brought up the fact that all vehicle based stuns were removed from the game or changed into soft CC, where you are free to bail your vehicle if you wish, which is the exact cast with this one." While I understand your point overall, in theory, I'd agree. but in practice that's usually just not the case, if someone hits you with a stun they can just simply push up and fuck your face without you able to do little about it, (barring outside interference like AT guns, but they cannot be there at all times.) Additionally, in a two on two tank engagement having the ability to make a tank useless for a duration of the fight can make you win without much skill involved. I could drone and drone on about it, but i think i've explained why i dislike stun-like mechanics in the game. "And for that I'm going to try a different approach this time." Thank you. In: Lobby |
Thread: Feedback for Commander Revamppatch14 Sep 2018, 09:54 AM
It fufills the same role as stun, disabling the weapon and removing sight, the thrust of the arguement remains the same, it cannot have its cake and eat it too. In: Lobby |
Thread: Feedback for Commander Revamppatch14 Sep 2018, 08:19 AM
M10 still needs the stun removed, too much in one for very little cost, HE is fine having stun and he however is not. In: Lobby |
Thread: The great Veterancy Balance thread5 Sep 2018, 15:43 PM
Unit: KV2 (Soviet obviously) Current veterancy: Vet 1 Cap (Ability) Vet 3 Mobility increase Problem: Giving the kv2 a capping ability is for the most part useless as it's stationary most of the time. Mobility is also for the most part not that useful since it's a slow piece of shit Proposed solution: Make vet 1 either range increase or gives increased penetration, it struggles against most things as it is right now. Vet 3 should be a sight range or accuracy buff. So it actually feels useful to vet it up. In: COH2 Balance |
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Latest replays uploaded by OrangePest
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VS
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?'?
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Cas is totally fine....by: OrangePest map: Sittard Summer1-1,300
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