All right this is a can of worms saying this here but I'm going to go ahead and say it. Changing a games core mechanics to make it E-Sports friendly is not going to make a game and E-Sports success. In fact it hurts the player base and drives people away. The amount of threads I've seen demanding that core mechanics like infantry crushing, rng chances of missing and fun things like demo traps be removed is insane.
Those people who have the belief that E-Sports has to all operate the same. That players don't want to watch those moments are totally deluded. As a content creator I can tell you the things I get the most views for a those moments. People don't care in any way about the boring and dull play and counter play system they want awesome game changing moments. They attract views. They attract people who don't fully understand all the game mechanics but when they see that they clearly know who's winning. RNG missing critical shots makes viewers emotionally attacked cheering for the player who they go for or cursing the heavens if their player gets screwed over.
If you don't like that as a player understand that that's one of the most interesting moments in the game. That's what gets eyeballs. That's what gets viewers attention on you so that they either get involved or donate to tourneys directly or to casters who contribute to tournaments anyway.
In the end changing the game to fit some arbitrary opinion of what an E-Sports game looks like will only harm CoH 2 and ruin what is unique about it. Remember that making Battlefield play more like CoD didn't make it more popular. MAKING CoH 2 resemble Starcraft won't improve it's chances of becoming an E-Sports game.
Profile of CadianGuardsman
Game Name: Cadian Guardsman
Game Name: Cadian Guardsman
Post History of CadianGuardsman
Thread: CoH2/Relic and E-Sports - My thoughts.7 Jan 2016, 12:51 PM
Thread: Casters would you please consider using a zoom mod?7 Jan 2016, 12:34 PM
It's kind of A_E's shtick, kind of like how you come to me if you like watching an Australian guy get frustrated over video games....
But seriously I like it being zoomed in, I actually prefer the players view mode as chaotic as it is because it gives more of a view on what the players are seeing. I know I wouldn't use it and it's not like it's unavailable right now since A_E dies it. With everything else Relic is doing I wouldn't be surprised if it happened soon. that is if enough casters bug them.
Thread: Has USF become a pay-to-win faction vs OKW?7 Jan 2016, 12:24 PM
You know pay to win is defined as "buying content that is behind a pay wall to get an advantage over those who play for free". Now you can expand that to any content behind a pay wallbut then Factions like the UKF OKW and USF would be pay to win hell even the vanilla would be pay to win if you just own UKF/USF/OKW.
You can have a faction be pay to win over another faction unless it intrinsically has an I win button over that faction. You don't by buying these commanders get a great advantage over the OKW. You get weaknesses of your faction covered. This in my opinion is how it should be; Commanders should do one of thre things - give more play styles (what USF and Russian Commanders do) - give crazy levels of fire support (Brits and some Wehrmact) or finally reinforce play style (what OKW and most Wehrmact doctrines do). Now the flexibility that the USF commanders give can throw an enemy off. The inability to predict the playstyle of your opponent is what costs many players dearly hell look at Paul v Burmie R2G1 of the TPI 2 Burmie got out a WC51 and made Paul look like a total amateur. It wasn't pay to win but a good player taking advantage of the versatile play styles that USF commanders can give. The USF is a jack of all trades master of none faction their commanders help them in more ways than most other factions commanders do that's why every one thinks the USF is pay to win while OKW commanders are meh - OKW commanders let the OKW do more of the same while USF commanders actually change the strategy up.
TL;DR: USF isn't pay to win - What you're saying isn't correct by definition. USF commanders are strong because they actually change the play style up while all others merely allow more of the same.
In: COH2 Gameplay
Thread: Guardsman Gaming Commentaries6 Jan 2016, 08:55 AM
Hey folks new game today. I casted this game around the 24th of December and actually forgot abvout it - which is a shame because I liked this game a lot. It's a very high aggression game that see's both players push to the limits of their micro and the game is sealed in a solid aggressive play. Hope you enjoy.
Thread: Guardsman Gaming Commentaries6 Jan 2016, 08:51 AM
6 Jan 2016, 08:21 AMBulgakov
Yeah, while I'd say that Mechanized Company is the weakest if their assault is stopped early they have massive advantages that if allowed to go unpunished can snowball out of proportion and absolutely wreck OKW hard - Whermact at least has Fausts but OKW can only hope that they can save up enough to get shrecks. It's why I think that they should have Fausts themselves... or at least something to snare light vehicles and prevent clown car Jeeps from driving 1m away from them. That clown car enabled the riflemen to gain veterancy safely and it all went down hill from there.
Honestly I think the WC-51 was put in to act as a soft counter to the Kubel which it did and still does quite nicely. However I have to say that the idea of getting light vehicles 3-5 minutes into the game is perhaps a bit of a mistake.
Thread: Curated skins will be funding ESL CoH6 Jan 2016, 08:40 AM
It'd be a bit annoyed if Relic got more than the creators but I think this is fine. The ESL funding is.... interesting. Possibly would of rather seen it be a bit more shared towards the content creators 50% going to them and Relic using their money to fund E-Sports but of course that wouldn't benefit them directly.
Thread: The M8A15 Jan 2016, 19:05 PM
I'd say the M8 is inferior to the M4A3 Sherman at anti Infantry - it's got potential as anti blob but it's too high risk of getting caught out. In that regard it's anti-blob role is taken by M1919s - CalliOP's - M4 Bulls#!tdozers and White Phos barrage I.E. pretty much everything from every competitive doctrine save perhaps Heavy Cav... but I don't consider it a competitive Doctrine.
Suffice it to say it's not a very good unit. It's worse than all options. I think that I see it often when watching newer players play games and when high tier players are mucking around - but when it comes to tourneys and proper games then no. I never see it in use.
In: COH2 Gameplay
Thread: ESL no-delay obsmode password for streamers is dodgy5 Jan 2016, 17:49 PM
5 Jan 2016, 16:30 PMAmiPolizeiFunk
So "ESL caster exclusivity" is no longer a thing, huh? Looks like anybody can obs or cast the games now. IMO this is a great change. It's something I would have hoped they were going to allow from the start. This scene is so tiny, the more casters the merrier, official or not.
I agree 100%. Caster exclusivity for anything only hurts the scene especially new comers to casting. As someone relatively new to creating shout casts I can say it's hard enough breaking into the scene without established casters getting an even stronger advantage. This is compounded with the fact that it could be used for cheating. While this will probably newer happen the fact that it could could is important.
5 Jan 2016, 17:15 PMA_E
That entire conflict and side of things only ever existed for you Ami, didn't hear anyone else mention it. This is about cheating, and preventing it.
I didn't mention it until now, mainly because it's not a massive issue for the majority of the community. However as I said above any exclusivity hurts the scene and prevents new casters from covering high tier games with high stakes - which let's face it - is where most of the views are. I mean - I upload a cast that's got two very unique highly meta breaking players that have a good long and tight game I as a smallish caster can get say 100 views if I'm lucky. Now I upload a tourney game and it shoots up to around 500 views easy - not to mention the amount of subs rockets with that and the cast wasn't even good. Yes the cheating aspect of having no delay was important; it could have potentially hurt top tier players if abused. However; having no delay for certain casters gave said casters a small but noticeable advantage on top of other deals those casters have is totally insane. Perhaps you disagree; perhaps you think it's a good practice to give certain casters an advantage but I can't. I dunno, perhaps it's a misunderstanding based off my ignorance but even the policy of having official and unofficial casters feels dirty to me. Ergh.
In: Events Central
Thread: Guardsman Gaming Commentaries1 Jan 2016, 16:11 PM
Sorry for the delay guys, I've been busy with Christmas and Holiday stuff. Hopefully you guys will understand. anyway I got an old video - one of my 'oh damn someone's already casted/going to cast this' video's. It's from the recent Tightrope Pacific Invitationals Paul v Burmie series. Hope you guys enjoy it; I know I did.
If you missed tightropes cast I do recommend watching the game either here or on tightropes channel. Absolutely stunning game that left me confused and in awe. I'd also like to thank tightrope for organising such a great tourney. Happy new year!
Anyway without further delay here it is:
Thread: The USF All Stars all you need to know30 Dec 2015, 19:13 PM
USF is glorious, all other factions are led by non elected heads of state. Oh what's that Mr Volks Blob? We're broken and OP? Sorry I can't hear you over the M10 drag race that's about to begin.
In: USF All-Stars
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