Now it seems to me nothing has changed with wher mortar HT as far as incendiary rounds go and i seen nothing in the hot fix. To me it is kind of bullshit that it does good dmg and is great against emplacements just doing its normal thing, but now add the rediculous damage over time to the actual structure with incendiary on top of its bombardments.
Why does it get the double whammy both of best worlds sure incendiary rounds should decrew or slowly burn say RE inside a usf emplacement but they should do no dmg to the actual structure or very very little. With the nerf to brace and the fact you cant repair obviously why the ground is burning i think something needs changed with it. Incendiary rounds should only decrew kill garrisoned infantry and not do dmg to the actual structure. Emplacements are important to brit strategys as well as the usf emplacement at least one is usually involved in most of mine because the 50 cal comes too late and is worthless its pin sucks and just gets taken out as fast as it is deplyed however the usf emplacement actually does its job with its upgraded 50 cal.
On a side note also why do strums do soo much damage to emplacements? Speaking of the usf one if a strum squad gets behind it the strum can easily kill the re inside and then destroy the emplacement with only there fucking machine guns so i assume they to good damage to unbraced brit structures too. That makes no fucking sense. Give me any allied infantry unit with out zooks sitting behind a axis bunker and i could sit there all day shooting at it with little results. I dont know if this was to help strums clear garrisoned buildings faster but if so they dont need that anymore when now okw have incendiary grenades.
Edit. Also i know of no allied unit that lets us take out axis bunkers early that easily. The usf mortar ht i guess but no incendiary rounds so it dosent really do it. Spam russian mortars i guess. 120 was nerfed to shit.
